Support · Mythic

Max Stats

In 14,318 recent games across all tracked 3v3 modes, Max's team won 49.2% of the time (95% range 48–50%). Max's strongest mode in this data is Bounty. On the current Ranked maps, Max does best on Triple Dribble.

Data last updated .

See when Max is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Max's strongest current Ranked map in this data. Add bans and picks to see where Max ranks.

Win rate
49.2%
Games
14,318
Best mode
Bounty
Best Ranked map
Triple Dribble

Max's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Max's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Bounty51.4%50–53%#21 of 1072,933
Brawl Ball50.2%49–52%#67 of 1075,145
Knockout48.9%47–51%#72 of 1072,862
Hot Zone48.2%45–51%#49 of 1071,003
Gem Grab47.4%45–50%#62 of 1071,739
Heist38.3%34–43%#80 of 107407
Basket Brawl37.1%30–45%#78 of 97170

Best maps for Max

Maps where Max's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Cabin FeverBrawl Hockey58.7%51–66%167
Triple DribbleBrawl Ball · Ranked53.2%50–56%1,152
Shooting StarBounty · Ranked53.1%50–56%1,192

Weaker maps for Max

Maps where Max's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
JednaHeist35.6%27–45%104
Open SpaceGem Grab34.3%24–46%70
TurnoverBasket Brawl34.9%25–47%66
Bridge Too FarHeist · Ranked36.7%27–47%90
Ball HogBasket Brawl38.5%30–48%104
Layer CakeBounty · Ranked43.3%39–48%395

Draft notes for Max

  • Strongest mode in the data: Bounty (#21 of 107 rated brawlers). Weakest: Basket Brawl (#78 of 97).
  • In the current Ranked pool, Max does best on Triple Dribble (53.2%) and worst on Hot Potato (32.4%).
  • How BrawlPick's picker models Max: medium range, high mobility, medium durability — "Team speed boost and pressure; enables divers and ball carriers." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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