Knockout

Best Brawlers for Knockout

Knockout is a best-of-three mode with no respawns, so every brawler counts and positioning is everything. The best Knockout brawlers apply pressure from safety, punish mistakes and avoid dying for free.

Scope: all Knockout maps combined, from Ranked and regular 3v3 battles (not Ranked only).

Statistics as of today

Most reliable Knockout picks in this data: Cosmo (72.5%, 8,617 games), Vince (71.9%, 2,997 games) and Wendy (62%, 14,147 games).

Free. No download or sign-up needed — you can start in guest mode.

Best observed Knockout picks

All Knockout maps combined, in a conservative order: by the low end of each brawler's 95% range, so ranking high needs a high win rate and enough games. Observed results (see how BrawlPick's statistics work), not a personal recommendation.

Top 10 Knockout brawlers by the low end of their 95% range
#BrawlerWin rate95% rangeGames
172.5%72–73%8,617
271.9%70–73%2,997
362%61–63%14,147
461.5%59–64%2,085
559%58–60%4,475
659.4%58–61%2,667
758.5%57–60%8,932
858.9%57–61%3,133
959.2%57–61%2,246
1059.1%57–61%2,249

* Fewer than 150 games: a limited sample, so the range is wide.

Show the other 98 brawlers (ranks 11–108)
Knockout brawlers ranked 11 to 108 by the low end of their 95% range
#BrawlerWin rate95% rangeGames
1158.9%57–61%2,625
1257.4%57–58%35,313
1358.7%57–61%2,481
1457.3%56–58%10,945
1557.7%56–59%2,883
1656.8%56–58%10,472
1758%56–60%1,542
1856.2%55–57%14,727
1956.2%55–57%14,103
2056.9%55–58%3,907
2156.7%55–58%3,466
2256.8%55–59%2,814
2356.7%55–58%2,895
2456.6%55–58%2,819
2555.9%55–57%6,721
2655.3%54–56%12,121
2755.8%54–57%4,210
2855.6%54–57%4,582
2955.5%54–57%4,631
3056.3%54–59%1,733
3156.2%54–58%1,781
3254.9%54–56%9,226
3355.4%54–57%3,711
3454.6%54–56%11,542
3554.8%54–56%7,710
3655.7%54–58%2,163
3755.8%54–58%1,815
3856.1%53–59%1,162
3954.1%53–55%6,941
4054.9%53–57%2,276
4155%53–57%2,030
4253.5%53–54%19,523
4354.5%53–56%3,216
4454.7%53–57%2,485
4553.3%53–54%26,535
4654.3%53–56%3,585
4753.8%52–55%5,633
4855.9%52–59%771
4953.4%52–54%9,094
5053.3%52–54%10,006
5154.3%52–57%1,723
5253%52–54%7,807
5353.7%52–56%2,314
5454%52–56%1,714
5552.8%52–54%6,959
5652.4%51–53%8,381
5753.2%51–55%2,482
5851.9%51–53%11,088
5953.5%51–56%1,459
6052%51–53%6,889
6151.6%51–52%15,682
6251.4%50–52%10,080
6351.5%50–53%7,067
6451.2%50–52%6,159
6552.7%50–55%1,216
6650.6%50–52%10,540
6750%50–50%59,237
6850%49–51%15,526
6950.6%49–52%3,226
7049.5%49–50%11,774
7151.9%49–55%852
7251%48–54%1,527
7351.1%48–54%1,012
7449.4%48–51%3,778
7549.8%47–52%1,809
7647.9%47–49%25,796
7747.6%47–48%54,941
7850.5%47–54%796
7947.8%47–49%9,987
8049.6%47–53%1,070
8147%46–48%16,114
8247.5%46–49%5,020
8346.9%46–48%8,726
8446.6%46–47%11,830
8546.9%45–49%3,312
8646.7%45–48%3,712
8746.5%45–48%3,755
8846%45–47%7,499
8946.9%45–49%1,927
9045%44–46%10,844
9145.7%44–47%3,035
9247.6%44–51%675
9343.7%43–44%28,630
9444%42–46%3,132
9542.2%41–44%3,997
9641.7%40–44%2,247
9739.4%39–40%28,326
9838.9%38–40%9,526
9939.3%38–41%2,860
10037.9%37–39%11,240
10137.5%36–39%8,484
10235.8%35–36%38,207
10338%35–41%882
10436.4%34–39%1,532
10534%33–35%5,853
10634.2%33–36%3,906
10729.9%28–31%3,241
10826.9%26–28%7,330

Games: the brawler's appearances in Knockout. Pick rate (wider screens): picks per 100 Knockout battles. Brawlers with fewer than 100 Knockout games are not listed.

What the Knockout data shows

Brawlers in the top 10 on the most current Ranked Knockout maps:

  • Popular is not the same as strong, so compare the numbers: the most played Knockout brawler, Brock (59,237 games), ranks #67 of 108 in the table above.

These describe the observed games; they are not causes. Which pick fits your draft also depends on the role your team is missing — see the roles that work in Knockout.

Knockout maps

Each card lists the map's reliable picks (150+ games, 95% range above 50%) and links to the map's page, with its full table and a picker for that map. The Ranked badge is the rotation as last detected from Ranked battles; every map's numbers include Ranked and regular battles.

In the current Ranked rotation

Other Knockout maps with data

Not in the Ranked rotation as last detected — Trophy maps, or maps that have left the rotation.

Call of the Water

391 battles

Reliable picks (150+ games)

No brawler has 150+ games and a range above 50% here yet.

Not enough games yet for a full map page.

Chivalry

432 battles

Reliable picks (150+ games)

No brawler has 150+ games and a range above 50% here yet.

Not enough games yet for a full map page.

Deep End

246 battles

Reliable picks (150+ games)

  1. Piper60.3%189 games
  2. Brock58.3%168 games

Not enough games yet for a full map page.

Healthy Middle Ground

616 battles

Reliable picks (150+ games)

No brawler has 150+ games and a range above 50% here yet.

Not enough games yet for a full map page.

Snake Out

400 battles

Reliable picks (150+ games)

No brawler has 150+ games and a range above 50% here yet.

Not enough games yet for a full map page.

Streets with No Name

795 battles

Reliable picks (150+ games)

  1. Gus58.4%190 games

Not enough games yet for a full map page.

Stroke of Luck

478 battles

Reliable picks (150+ games)

No brawler has 150+ games and a range above 50% here yet.

Not enough games yet for a full map page.

7 more Knockout maps without enough recent data

Maps BrawlPick knows for Knockout that were played too rarely in the current data to show numbers — or not at all. Being listed here does not mean a map is in the game right now.

  • A Ballad About Minced Cutlets
  • Crab Claws
  • Four Levels
  • H for...
  • Leaping Dogs
  • Party for You
  • Pinned Down
Playing Knockout? Open BrawlPick with Knockout selected

Opens a Ranked draft with Knockout chosen — you pick the map, and the recommendation accounts for your team, the enemy picks and the brawlers you own.

Knockout tier list from win rates

A data-based tier list: it sums up the observed results and their uncertainty in this sample — not an official or community tier list, and no guarantee of how strong a pick is in your draft. Each tier compares one brawler's 95% range with a 50% win rate (the same numbers as the table), not brawlers with each other. B does not mean average: the range still includes 50%, so this sample cannot tell whether the brawler wins more or less than half its games. Brawlers near a boundary can change tier as more games come in.

Knockout strategy

General game knowledge — not taken from the statistics above.

What Knockout rewards

Because a single death puts your team in a 3v2, safe damage and strong positioning win rounds. Long range lets you poke without taking trades, while brawlers that can hold a flank or peel for an ally keep your team at full strength as the poison gas closes in.

Roles that work

  • Long range — pressure and chip damage from a safe distance.
  • Control — throwers and zoning to deny bushes and chokes.
  • Flank threats — picks that punish an isolated enemy without overextending.

Bush control is huge in Knockout: brawlers that reveal or clear bushes stop ambushes that would otherwise cost you the round.

How the map and the draft change the pick

Knockout maps are defined by lanes, bushes and where the closing gas funnels both teams. Reading that decides whether range, control or aggression is strongest. See the best brawlers for maps guide for how to read those layouts.

Mode-wide statistics describe Knockout as a whole. In a real match the bans, your teammates' picks and the enemy team change the answer — a strong mode-wide pick can be a poor pick into the wrong team. That is what the BrawlPick picker weighs, so its recommendation is not simply a win-rate table sorted from the top.

Common questions

What is the best brawler for Knockout?

In BrawlPick's data, Cosmo is the most reliable Knockout pick: it won 72.5% of 8,617 games, ahead of Vince and Wendy. That is all Knockout maps combined: the best pick on your map can differ, so check its own page in the Knockout maps list, and in a Ranked draft the bans and enemy picks change it again.

Which brawler should I use in Knockout?

A brawler that can deal damage without giving the enemy a free takedown. Because there are no respawns within a round, losing a teammate early usually decides it. Range, safe poke and bush control tend to be worth more than raw burst, unless the map is tight enough for close-range brawlers to reach you.

Why does the gas matter when choosing?

The closing gas forces both teams toward the middle as the round goes on. Brawlers that are strong in the space the gas leaves behind — often control and throwers on walled maps — get stronger as the round goes on.

Related guides

Playing Knockout? Make your next pick count

Choose Knockout and your map in BrawlPick to get a shortlist from the brawlers you own, with the reason behind each pick. In a Ranked draft it also answers the enemy team.

Choose your Knockout brawler