Best Brawlers for Heist
Heist is a 3v3 race to break the enemy safe before they break yours. The best Heist brawlers deal heavy burst damage to the safe, control the lanes in between, and can switch between attack and defence quickly.
Scope: all Heist maps combined, from Ranked and regular 3v3 battles (not Ranked only).
Statistics as of today
Most reliable Heist picks in this data: Nori (60.6%, 11,226 games), Shade (58.9%, 8,242 games) and Cosmo (57.8%, 1,328 games).
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Best observed Heist picks
All Heist maps combined, in a conservative order: by the low end of each brawler's 95% range, so ranking high needs a high win rate and enough games. Observed results (see how BrawlPick's statistics work), not a personal recommendation.
| # | Brawler | Win rate | 95% range | Pick rate | Games |
|---|---|---|---|---|---|
| 1 | 60.6% | 60–62% | 20.3% | 11,226 | |
| 2 | 58.9% | 58–60% | 14.9% | 8,242 | |
| 3 | 57.8% | 55–60% | 2.4% | 1,328 | |
| 4 | 56.7% | 55–58% | 6.4% | 3,536 | |
| 5 | 55.9% | 55–57% | 12.5% | 6,923 | |
| 6 | 55.7% | 55–57% | 14.6% | 8,042 | |
| 7 | 55.4% | 55–56% | 25.4% | 14,034 | |
| 8 | 54.5% | 53–56% | 13.3% | 7,322 | |
| 9 | 54.4% | 53–55% | 15.4% | 8,500 | |
| 10 | 57.6% | 53–62% | 0.9% | 474 |
* Fewer than 150 games: a limited sample, so the range is wide.
Show the other 96 brawlers (ranks 11–106)
| # | Brawler | Win rate | 95% range | Pick rate | Games |
|---|---|---|---|---|---|
| 11 | 53.9% | 53–55% | 24.6% | 13,588 | |
| 12 | 53% | 52–54% | 35% | 19,320 | |
| 13 | 54.7% | 52–57% | 2.7% | 1,487 | |
| 14 | 53.1% | 52–54% | 12.1% | 6,669 | |
| 15 | 54.4% | 52–57% | 2.3% | 1,288 | |
| 16 | 53.1% | 51–55% | 5.5% | 3,049 | |
| 17 | 52.6% | 51–54% | 8.5% | 4,675 | |
| 18 | 52% | 51–53% | 24% | 13,277 | |
| 19 | 52.5% | 51–54% | 9.4% | 5,197 | |
| 20 | 55.5% | 51–60% | 0.7% | 407 | |
| 21 | 55.3% | 51–60% | 0.8% | 441 | |
| 22 | 51.7% | 50–53% | 10.7% | 5,900 | |
| 23 | 51.1% | 50–52% | 18% | 9,919 | |
| 24 | 51.5% | 50–53% | 9% | 4,991 | |
| 25 | 53.2% | 50–56% | 1.7% | 962 | |
| 26 | 55.4% | 50–61% | 0.6% | 307 | |
| 27 | 53.9% | 50–58% | 1% | 570 | |
| 28 | 51.6% | 50–54% | 4% | 2,214 | |
| 29 | 50% | 49–51% | 40.8% | 22,564 | |
| 30 | 51.3% | 49–53% | 4.4% | 2,446 | |
| 31 | 51.5% | 49–54% | 2.6% | 1,426 | |
| 32 | 51.6% | 48–55% | 1.7% | 918 | |
| 33 | 49.5% | 48–51% | 11.3% | 6,236 | |
| 34 | 54.4% | 48–61% | 0.4% | 204 | |
| 35 | 48.6% | 47–50% | 13.5% | 7,481 | |
| 36 | 48.4% | 47–49% | 19.7% | 10,888 | |
| 37 | 54% | 47–60% | 0.4% | 224 | |
| 38 | 48.8% | 47–50% | 8.3% | 4,575 | |
| 39 | 50.5% | 47–54% | 1.3% | 705 | |
| 40 | 49.3% | 46–52% | 2% | 1,097 | |
| 41 | 48.5% | 46–51% | 3.6% | 1,977 | |
| 42 | 48.7% | 46–51% | 2.5% | 1,365 | |
| 43 | 49.9% | 46–54% | 1.2% | 645 | |
| 44 | 50.7% | 46–55% | 0.8% | 414 | |
| 45 | 46.4% | 46–47% | 33.8% | 18,649 | |
| 46 | 48.8% | 45–52% | 1.5% | 848 | |
| 47 | 46.2% | 45–47% | 15.5% | 8,539 | |
| 48 | 47% | 45–49% | 4% | 2,221 | |
| 49 | 49% | 45–53% | 0.9% | 514 | |
| 50 | 45.9% | 45–47% | 10.2% | 5,645 | |
| 51 | 45.4% | 44–47% | 11% | 6,096 | |
| 52 | 46.6% | 44–49% | 2.7% | 1,491 | |
| 53 | 46.3% | 44–49% | 3.3% | 1,796 | |
| 54 | 46.4% | 44–49% | 2.7% | 1,479 | |
| 55 | 49.1% | 44–54% | 0.6% | 340 | |
| 56 | 45.5% | 43–48% | 2.7% | 1,483 | |
| 57 | 44.3% | 43–46% | 9.2% | 5,086 | |
| 58 | 44.8% | 43–47% | 4.3% | 2,366 | |
| 59 | 46.8% | 43–51% | 1.1% | 583 | |
| 60 | 45% | 43–47% | 2.8% | 1,560 | |
| 61 | 44.5% | 42–47% | 4.2% | 2,299 | |
| 62 | 44.7% | 42–47% | 3% | 1,677 | |
| 63 | 44.4% | 42–47% | 3.3% | 1,814 | |
| 64 | 46.9% | 42–52% | 0.7% | 407 | |
| 65 | 43.9% | 42–46% | 3.2% | 1,751 | |
| 66 | 43.2% | 41–45% | 5.5% | 3,055 | |
| 67 | 44% | 41–47% | 1.8% | 1,006 | |
| 68 | 47.3% | 41–54% | 0.4% | 224 | |
| 69 | 43.5% | 40–47% | 1.7% | 946 | |
| 70 | 42% | 40–44% | 5.6% | 3,064 | |
| 71 | 46.5% | 40–53% | 0.4% | 228 | |
| 72 | 41.7% | 40–43% | 6.2% | 3,425 | |
| 73 | 42.1% | 40–44% | 4% | 2,183 | |
| 74 | 44.8% | 40–50% | 0.7% | 397 | |
| 75 | 45.9% | 40–52% | 0.5% | 257 | |
| 76 | 46.1% | 40–53% | 0.4% | 228 | |
| 77 | 43.3% | 40–47% | 1.3% | 700 | |
| 78 | 41.7% | 40–44% | 3.6% | 1,990 | |
| 79 | 42% | 39–45% | 2.6% | 1,438 | |
| 80 | 42% | 39–45% | 2.3% | 1,292 | |
| 81 | 42.3% | 39–45% | 1.8% | 997 | |
| 82 | 42.8% | 38–48% | 0.7% | 400 | |
| 83 | 42.3% | 38–47% | 0.8% | 440 | |
| 84 | 40.2% | 38–43% | 2.6% | 1,432 | |
| 85 | 40.9% | 37–45% | 1.3% | 692 | |
| 86 | 42.2% | 37–48% | 0.5% | 275 | |
| 87 | 40.3% | 35–46% | 0.6% | 330 | |
| 88 | 37.2% | 35–40% | 3% | 1,668 | |
| 89 | 37% | 34–40% | 2.1% | 1,185 | |
| 90 | 40.1% | 34–47% | 0.4% | 222 | |
| 91 | 38.1% | 34–43% | 0.8% | 465 | |
| 92 | 35.8% | 32–39% | 1.4% | 771 | |
| 93 | 35.2% | 32–39% | 1.3% | 719 | |
| 94 | 36.1% | 32–41% | 0.7% | 396 | |
| 95 | 34.7% | 31–38% | 1.2% | 675 | |
| 96 | 33.9% | 31–37% | 1.7% | 962 | |
| 97 | 32.5% | 30–35% | 2.3% | 1,282 | |
| 98 | 33.4% | 30–37% | 1.1% | 622 | |
| 99 | 33.6% | 30–38% | 1% | 550 | |
| 100 | 32.3% | 29–36% | 1% | 545 | |
| 101 | 31.2% | 28–34% | 1.9% | 1,031 | |
| 102 | 29.4% | 26–33% | 0.9% | 510 | |
| 103 | 27.7% | 23–32% | 0.7% | 368 | |
| 104 | 27.7% | 21–36% | 0.3% | 137 (limited sample) | |
| 105 | 24.4% | 20–30% | 0.5% | 291 | |
| 106 | 13.1% | 9–18% | 0.4% | 229 |
Games: the brawler's appearances in Heist. Pick rate (wider screens): picks per 100 Heist battles. Brawlers with fewer than 100 Heist games are not listed.
What the Heist data shows
Brawlers in the top 10 on the most current Ranked Heist maps:
- Jessie — all 4 maps
- Nori — all 4 maps
- Shade — all 4 maps
- Amber — 3 of 4, not Hot Potato
- Colette — 3 of 4, not Bridge Too Far
- Mico — 3 of 4, not Hot Potato
- Assassin brawlers make up 4 of the 10 strongest Heist brawlers, against about 1.8 you would expect from their share of the table.
- Popular is not the same as strong, so compare the numbers: the most played Heist brawler, Colt (22,564 games), ranks #29 of 106 in the table above.
Classes are the official in-game classes. These describe the observed games; they are not causes. Which pick fits your draft also depends on the role your team is missing — see the roles that work in Heist.
Heist maps
Each card lists the map's reliable picks (150+ games, 95% range above 50%) and links to the map's page, with its full table and a picker for that map. The Ranked badge is the rotation as last detected from Ranked battles; every map's numbers include Ranked and regular battles.
In the current Ranked rotation
Other Heist maps with data
Not in the Ranked rotation as last detected — Trophy maps, or maps that have left the rotation.
2,234 battles
Reliable picks (150+ games)
5,727 battles
Reliable picks (150+ games)
Pit Stop
311 battles
Reliable picks (150+ games)
No brawler has 150+ games and a range above 50% here yet.
Not enough games yet for a full map page.
11 more Heist maps without enough recent data
Maps BrawlPick knows for Heist that were played too rarely in the current data to show numbers — or not at all. Being listed here does not mean a map is in the game right now.
- All Things Wicked
- Aridity
- Corner Cave
- Eating Good!
- Gg 2.0
- Perpetual Motion
- Plain Text
- Safe(r) Zone
- Subway Turfers
- Tuning Fork
- Zip Zap Zoom
Opens a Ranked draft with Heist chosen — you pick the map, and the recommendation accounts for your team, the enemy picks and the brawlers you own.
Heist tier list from win rates
A data-based tier list: it sums up the observed results and their uncertainty in this sample — not an official or community tier list, and no guarantee of how strong a pick is in your draft. Each tier compares one brawler's 95% range with a 50% win rate (the same numbers as the table), not brawlers with each other. B does not mean average: the range still includes 50%, so this sample cannot tell whether the brawler wins more or less than half its games. Brawlers near a boundary can change tier as more games come in.
Tier S: Clearly well above 50%
whole 95% range at least 5 points above 50% · 4 brawlersTier A: Clearly above 50%
whole range above 50% · 21 brawlersTier B: Inconclusive
range includes 50%: could be above or below, not shown to be average · 26 brawlersTier C: Clearly below 50%
whole range below 50% · 28 brawlersTier D: Clearly well below 50%
whole range at least 5 points below 50% · 26 brawlersLimited data: no tier yet
100–149 games in Heist: shown in the table, too few games for a tier.
Not rated: 2 more brawlers have fewer than 100 games in Heist (or none) in this data. That says nothing about how strong they are.
Most played and promising Heist picks
Most played
The brawlers picked most often in Heist in this sample. Popular is not the same as strong — compare the win rates and ranges.
Heist strategy
General game knowledge — not taken from the statistics above.
What Heist rewards
Damage to the safe is the win condition, so brawlers with high burst — especially attacks that hit a stationary target hard — are extremely valuable. But a team that only rushes can lose its own safe, so lane control and the ability to clear chip damage matter just as much.
Roles that work
- Safe breakers — high single-target or burst damage to melt the safe.
- Lane control — brawlers that wall off a path and stall the enemy push.
- Wall-breakers — picks that open a route to an otherwise protected safe.
A common mistake is drafting three pure attackers; without control, the enemy simply trades and out-pushes you.
How the map and the draft change the pick
Some Heist maps hide the safe behind walls, others leave clear lanes. The layout decides whether burst, range or wall-breaking wins; see how that works across modes in the best brawlers for maps guide.
Mode-wide statistics describe Heist as a whole. In a real match the bans, your teammates' picks and the enemy team change the answer — a strong mode-wide pick can be a poor pick into the wrong team. That is what the BrawlPick picker weighs, so its recommendation is not simply a win-rate table sorted from the top.
Common questions
What is the best brawler for Heist?
In BrawlPick's data, Nori is the most reliable Heist pick: it won 60.6% of 11,226 games, ahead of Shade and Cosmo. That is all Heist maps combined: the best pick on your map can differ, so check its own page in the Heist maps list, and in a Ranked draft the bans and enemy picks change it again.
How do I select a brawler for Heist?
Decide first whether you are attacking the safe or defending, then choose for that job. Attackers need damage that lands on a stationary target from a position they can survive; defenders need to stop the enemy's push or out-trade them in the lane. Most Heist teams want at least one of each.
Should everyone attack the safe?
Usually not. If all three players rush, the enemy can trade damage and win the race. Pushing together is strong when you have the advantage, but someone has to be ready to defend.
Related guides
Compare brawler win rates by map, with sample sizes and update dates shown.
A step-by-step way to choose a brawler: mode, map, bans, your team and the enemy picks.
A draft tool for the Ranked pick and ban phase that updates after every ban and pick.
How Ranked drafting and bans work, and how to plan picks around them.
Playing Heist? Make your next pick count
Select Heist and your map in BrawlPick to get a focused shortlist from the brawlers you own, with the reasoning for each pick. In a Ranked draft it accounts for bans and enemy picks too.
Choose your Heist brawler