Support · Mythic
Jae-Yong Stats
In 1,654 recent games across all tracked 3v3 modes, Jae-Yong's team won 54.7% of the time (95% range 52–57%). Jae-Yong's strongest mode in this data is Knockout. On the current Ranked maps, Jae-Yong does best on Undermine.
Data last updated .
Opens a Ranked draft on Undermine (Gem Grab), Jae-Yong's strongest current Ranked map in this data. Add bans and picks to see where Jae-Yong ranks.
- Win rate
- 54.7%
- Games
- 1,654
- Best mode
- Knockout
- Best Ranked map
- Undermine
Jae-Yong's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Jae-Yong's position among all rated brawlers in that mode.
| Mode | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Knockout | 62% | 58–66% | #4 of 107 | 534 |
| Brawl Ball | 55.7% | 52–60% | #51 of 107 | 598 |
| Gem Grab | 51.9% | 43–60% | #68 of 107 | 133 |
| Bounty | 42.9% | 37–49% | #81 of 107 | 266 |
Best maps for Jae-Yong
Maps where Jae-Yong's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Streets With No NameKnockout | 77.2% | 65–86% | #4 of 100 | 57 |
| Double DeckerKnockout | 69.3% | 62–75% | #3 of 107 | 189 |
| Please Remain StandingKnockout | 65.6% | 57–73% | #14 of 107 | 125 |
| Pump It UpBrawl Ball | 58.8% | 53–64% | #46 of 107 | 272 |
| UndermineGem Grab · Ranked | 63.3% | 51–74% | #18 of 106 | 60 |
Weaker maps for Jae-Yong
Maps where Jae-Yong's win rate is below 50% even at the high end of its range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| New HorizonsKnockout · Ranked | 32.5% | 20–48% | #75 of 80 | 40 |
| HideoutBounty · Ranked | 35.2% | 24–49% | #69 of 77 | 54 |
Draft notes for Jae-Yong
- Strongest mode in the data: Knockout (#4 of 107 rated brawlers). Weakest: Bounty (#81 of 107).
- In the current Ranked pool, Jae-Yong does best on Undermine (63.3%) and worst on New Horizons (32.5%).
- How BrawlPick's picker models Jae-Yong: medium range, high mobility, medium durability — "Aggressive mobile brawler." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
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