Support · Mythic

Jae-Yong Stats

In 1,654 recent games across all tracked 3v3 modes, Jae-Yong's team won 54.7% of the time (95% range 52–57%). Jae-Yong's strongest mode in this data is Knockout. On the current Ranked maps, Jae-Yong does best on Undermine.

Data last updated .

See when Jae-Yong is the right pick

Opens a Ranked draft on Undermine (Gem Grab), Jae-Yong's strongest current Ranked map in this data. Add bans and picks to see where Jae-Yong ranks.

Win rate
54.7%
Games
1,654
Best mode
Knockout
Best Ranked map
Undermine

Jae-Yong's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Jae-Yong's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Knockout62%58–66%#4 of 107534
Brawl Ball55.7%52–60%#51 of 107598
Gem Grab51.9%43–60%#68 of 107133
Bounty42.9%37–49%#81 of 107266

Best maps for Jae-Yong

Maps where Jae-Yong's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Streets With No NameKnockout77.2%65–86%57
Double DeckerKnockout69.3%62–75%189
Please Remain StandingKnockout65.6%57–73%125
Pump It UpBrawl Ball58.8%53–64%272
UndermineGem Grab · Ranked63.3%51–74%60

Weaker maps for Jae-Yong

Maps where Jae-Yong's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
New HorizonsKnockout · Ranked32.5%20–48%40
HideoutBounty · Ranked35.2%24–49%54

Draft notes for Jae-Yong

  • Strongest mode in the data: Knockout (#4 of 107 rated brawlers). Weakest: Bounty (#81 of 107).
  • In the current Ranked pool, Jae-Yong does best on Undermine (63.3%) and worst on New Horizons (32.5%).
  • How BrawlPick's picker models Jae-Yong: medium range, high mobility, medium durability — "Aggressive mobile brawler." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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