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Pam Stats

In 3,126 recent games across all tracked 3v3 modes, Pam's team won 49.6% of the time (95% range 48–51%). Pam's strongest mode in this data is Brawl Ball. On the current Ranked maps, Pam does best on In the Liminal.

Data last updated .

See when Pam is the right pick

Opens a Ranked draft on In the Liminal (Hot Zone), Pam's strongest current Ranked map in this data. Add bans and picks to see where Pam ranks.

Win rate
49.6%
Games
3,126
Best mode
Brawl Ball
Best Ranked map
In the Liminal

Pam's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Pam's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball54%51–57%#57 of 1071,146
Hot Zone49.8%46–54%#46 of 107534
Brawl Arena55%45–64%#33 of 96100
Gem Grab48.7%45–53%#63 of 107626
Knockout48.1%42–54%#86 of 107268
Bounty38.7%32–45%#88 of 107217
Heist27.3%21–35%#102 of 107139

Best maps for Pam

Maps where Pam's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Pump It UpBrawl Ball62.7%58–67%482
NullscapesBrawl Hockey67.6%51–80%37
Please Remain StandingKnockout62.9%50–74%62

Weaker maps for Pam

Maps where Pam's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Sneaky FieldsBrawl Ball · Ranked22.5%13–36%49
Pinhole PuntBrawl Ball26.5%15–43%34
JednaHeist31%21–44%58
Dry SeasonBounty · Ranked30.6%20–45%49
Layer CakeBounty · Ranked31%19–46%42

Draft notes for Pam

  • Strongest mode in the data: Brawl Ball (#57 of 107 rated brawlers). Weakest: Heist (#102 of 107).
  • In the current Ranked pool, Pam does best on In the Liminal (57.1%) and worst on Sneaky Fields (22.5%).
  • How BrawlPick's picker models Pam: medium range, medium mobility, high durability — "Heal station plus sustained area DPS." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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