Tank · Rare

Bull Stats

In 18,188 recent games across all tracked 3v3 modes, Bull's team won 47.6% of the time (95% range 47–48%). Bull's strongest mode in this data is Heist. On the current Ranked maps, Bull does best on Hot Potato.

Data last updated .

See when Bull is the right pick

Opens a Ranked draft on Hot Potato (Heist), Bull's strongest current Ranked map in this data. Add bans and picks to see where Bull ranks.

Win rate
47.6%
Games
18,188
Best mode
Heist
Best Ranked map
Hot Potato

Bull's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Bull's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Heist55%52–58%#10 of 1071,450
Hot Zone52.6%50–55%#26 of 1071,401
Gem Grab51.6%50–54%#26 of 1072,243
Brawl Ball46.4%45–47%#79 of 10711,391
Brawl Arena45.9%41–51%#54 of 96325
Basket Brawl45.7%40–52%#55 of 97245
Knockout39.8%36–44%#98 of 107651
Bounty32.2%28–36%#98 of 107482

Best maps for Bull

Maps where Bull's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Hot PotatoHeist · Ranked61.3%57–66%455
Double SwooshGem Grab · Ranked56.9%53–60%817
Sneaky FieldsBrawl Ball · Ranked54.3%52–56%2,329
Quick TravelHot Zone · Ranked55.6%52–59%648

Weaker maps for Bull

Maps where Bull's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Open SpaceGem Grab21.6%13–35%51
Shooting StarBounty · Ranked30%24–37%180
Dry SeasonBounty · Ranked28.1%20–38%96
Pump It UpBrawl Ball40.8%39–43%2,034
Triple DribbleBrawl Ball · Ranked42.6%41–44%2,955
Let Me DanceGem Grab36.2%28–45%127

Draft notes for Bull

  • Strongest mode in the data: Heist (#10 of 107 rated brawlers). Weakest: Bounty (#98 of 107).
  • In the current Ranked pool, Bull does best on Hot Potato (61.3%) and worst on Dry Season (28.1%).
  • How BrawlPick's picker models Bull: short range, medium mobility, high durability — "Shotgun rush; deadly in bushes, weak open." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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