Tank · Rare
Bull Stats
In 18,188 recent games across all tracked 3v3 modes, Bull's team won 47.6% of the time (95% range 47–48%). Bull's strongest mode in this data is Heist. On the current Ranked maps, Bull does best on Hot Potato.
Data last updated .
Opens a Ranked draft on Hot Potato (Heist), Bull's strongest current Ranked map in this data. Add bans and picks to see where Bull ranks.
- Win rate
- 47.6%
- Games
- 18,188
- Best mode
- Heist
- Best Ranked map
- Hot Potato
Bull's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Bull's position among all rated brawlers in that mode.
Best maps for Bull
Maps where Bull's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Hot PotatoHeist · Ranked | 61.3% | 57–66% | #3 of 65 | 455 |
| Double SwooshGem Grab · Ranked | 56.9% | 53–60% | #4 of 95 | 817 |
| Sneaky FieldsBrawl Ball · Ranked | 54.3% | 52–56% | #5 of 89 | 2,329 |
| Quick TravelHot Zone · Ranked | 55.6% | 52–59% | #6 of 78 | 648 |
Weaker maps for Bull
Maps where Bull's win rate is below 50% even at the high end of its range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Open SpaceGem Grab | 21.6% | 13–35% | #61 of 62 | 51 |
| Shooting StarBounty · Ranked | 30% | 24–37% | #94 of 105 | 180 |
| Dry SeasonBounty · Ranked | 28.1% | 20–38% | #92 of 99 | 96 |
| Pump It UpBrawl Ball | 40.8% | 39–43% | #96 of 107 | 2,034 |
| Triple DribbleBrawl Ball · Ranked | 42.6% | 41–44% | #95 of 107 | 2,955 |
| Let Me DanceGem Grab | 36.2% | 28–45% | #82 of 94 | 127 |
Draft notes for Bull
- Strongest mode in the data: Heist (#10 of 107 rated brawlers). Weakest: Bounty (#98 of 107).
- In the current Ranked pool, Bull does best on Hot Potato (61.3%) and worst on Dry Season (28.1%).
- How BrawlPick's picker models Bull: short range, medium mobility, high durability — "Shotgun rush; deadly in bushes, weak open." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
Thinking of picking Bull?
The picker weighs Bull against every other option for your map, the bans, your team and the enemy picks — and explains why.
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