Tank · Mythic

Buster Stats

In 2,260 recent games across all tracked 3v3 modes, Buster's team won 56.1% of the time (95% range 54–58%). Buster's strongest mode in this data is Brawl Ball. On the current Ranked maps, Buster does best on Triple Dribble.

Data last updated .

See when Buster is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Buster's strongest current Ranked map in this data. Add bans and picks to see where Buster ranks.

Win rate
56.1%
Games
2,260
Best mode
Brawl Ball
Best Ranked map
Triple Dribble

Buster's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Buster's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball64%61–67%#4 of 1071,116
Knockout52.1%48–57%#66 of 107484
Gem Grab50.3%45–56%#64 of 107306
Hot Zone45.7%38–53%#79 of 107173
Bounty36.6%28–46%#99 of 107101

Best maps for Buster

Maps where Buster's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Pump It UpBrawl Ball64.5%60–69%403
Super BeachBrawl Ball64.9%58–71%222
Triple DribbleBrawl Ball · Ranked63.6%58–69%313
Sunny SoccerBrawl Ball70%52–83%30
Streets With No NameKnockout67.6%51–80%37

Weaker maps for Buster

Maps where Buster's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Shooting StarBounty · Ranked25.8%14–43%31
Tread CarefullyHot Zone34.7%23–49%49

Draft notes for Buster

  • Strongest mode in the data: Brawl Ball (#4 of 107 rated brawlers). Weakest: Bounty (#99 of 107).
  • In the current Ranked pool, Buster does best on Triple Dribble (63.6%) and worst on Shooting Star (25.8%).
  • How BrawlPick's picker models Buster: medium range, medium mobility, high durability — "Shield super protects the backline." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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