Assassin · Legendary

Leon Stats

In 12,632 recent games across all tracked 3v3 modes, Leon's team won 45.8% of the time (95% range 45–47%). Leon's strongest mode in this data is Brawl Arena. On the current Ranked maps, Leon does best on Out in the Open.

Data last updated .

See when Leon is the right pick

Opens a Ranked draft on Out in the Open (Knockout), Leon's strongest current Ranked map in this data. Add bans and picks to see where Leon ranks.

Win rate
45.8%
Games
12,632
Best mode
Brawl Arena
Best Ranked map
Out in the Open

Leon's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Leon's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Arena57.1%50–64%#12 of 96170
Bounty49.4%47–51%#30 of 1072,491
Knockout46.4%45–48%#80 of 1073,905
Brawl Ball44.8%43–47%#94 of 1073,175
Gem Grab44.5%42–47%#73 of 1072,061
Hot Zone37.9%33–43%#95 of 107417
Heist37.4%32–43%#83 of 107324

Best maps for Leon

Maps where Leon's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Crimson DivideBrawl Arena60.8%51–70%97

Weaker maps for Leon

Maps where Leon's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Sneaky FieldsBrawl Ball · Ranked29.2%22–38%130
Pinhole PuntBrawl Ball30%22–40%100
Raging OceanBrawl Hockey34.4%28–42%183
Double DeckerKnockout41.7%39–45%1,094
Open SpaceGem Grab33.8%24–45%77
Kaboom CanyonHeist · Ranked33.8%24–45%74

Draft notes for Leon

  • Strongest mode in the data: Brawl Arena (#12 of 96 rated brawlers). Weakest: Heist (#83 of 107).
  • In the current Ranked pool, Leon does best on Out in the Open (54.4%) and worst on Dueling Beetles (31.4%).
  • How BrawlPick's picker models Leon: short range, high mobility, medium durability — "Invisible flanker, best in bushy maps." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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