Assassin · Mythic

Buzz Stats

In 10,036 recent games across all tracked 3v3 modes, Buzz's team won 49.7% of the time (95% range 49–51%). Buzz's strongest mode in this data is Brawl Ball. On the current Ranked maps, Buzz does best on Triple Dribble.

Data last updated .

See when Buzz is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Buzz's strongest current Ranked map in this data. Add bans and picks to see where Buzz ranks.

Win rate
49.7%
Games
10,036
Best mode
Brawl Ball
Best Ranked map
Triple Dribble

Buzz's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Buzz's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball51.2%50–52%#65 of 1075,774
Knockout50.5%47–54%#71 of 107820
Gem Grab49%46–52%#51 of 1071,405
Brawl Arena53.2%45–61%#32 of 96158
Heist49.1%45–54%#42 of 107450
Hot Zone45.8%42–49%#65 of 107775
Bounty42%38–46%#78 of 107505
Basket Brawl39.6%32–48%#74 of 97149

Best maps for Buzz

Maps where Buzz's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Tasty BerryBounty73.3%56–86%30
Please Remain StandingKnockout62.6%55–69%179
Sunny SoccerBrawl Ball61.1%52–70%108
Triple DribbleBrawl Ball · Ranked53.2%51–55%1,919

Weaker maps for Buzz

Maps where Buzz's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Shooting StarBounty · Ranked34.1%27–42%170
Grass KnotBrawl Ball37.8%30–46%127
TurnoverBasket Brawl34.4%24–47%61
Sneaky FieldsBrawl Ball · Ranked41.9%37–47%341
In the LiminalHot Zone · Ranked35.9%25–48%64
Dry SeasonBounty · Ranked40.4%32–50%109

Draft notes for Buzz

  • Strongest mode in the data: Brawl Ball (#65 of 107 rated brawlers). Weakest: Basket Brawl (#74 of 97).
  • In the current Ranked pool, Buzz does best on Triple Dribble (53.2%) and worst on In the Liminal (35.9%).
  • How BrawlPick's picker models Buzz: short range, high mobility, high durability — "Tanky stun-rush diver." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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