Assassin · Mythic

Mico Stats

In 5,818 recent games across all tracked 3v3 modes, Mico's team won 53.2% of the time (95% range 52–54%). Mico's strongest mode in this data is Heist. On the current Ranked maps, Mico does best on Safe Zone.

Data last updated .

See when Mico is the right pick

Opens a Ranked draft on Safe Zone (Heist), Mico's strongest current Ranked map in this data. Add bans and picks to see where Mico ranks.

Win rate
53.2%
Games
5,818
Best mode
Heist
Best Ranked map
Safe Zone

Mico's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Mico's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Heist55%53–57%#8 of 1072,709
Knockout55.2%52–58%#29 of 1071,030
Bounty52%48–56%#28 of 107592
Gem Grab53.1%48–59%#42 of 107309
Brawl Ball48.9%45–53%#85 of 107612
Hot Zone47.8%44–52%#58 of 107536

Best maps for Mico

Maps where Mico's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Raging OceanBrawl Hockey70.3%54–83%37
Hot TubsHeist64.2%53–74%81
Safe ZoneHeist · Ranked56.6%53–61%580
Streets With No NameKnockout63.1%52–73%84
JednaHeist56.4%52–60%594
Bridge Too FarHeist · Ranked57.1%51–63%294

Weaker maps for Mico

Maps where Mico's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Quick TravelHot Zone · Ranked35.6%26–47%73

Draft notes for Mico

  • Strongest mode in the data: Heist (#8 of 107 rated brawlers). Weakest: Hot Zone (#58 of 107).
  • In the current Ranked pool, Mico does best on Safe Zone (56.6%) and worst on Quick Travel (35.6%).
  • How BrawlPick's picker models Mico: short range, high mobility, medium durability — "Jump-mobility diver onto backline." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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