Assassin · Mythic
Mico Stats
In 5,818 recent games across all tracked 3v3 modes, Mico's team won 53.2% of the time (95% range 52–54%). Mico's strongest mode in this data is Heist. On the current Ranked maps, Mico does best on Safe Zone.
Data last updated .
Opens a Ranked draft on Safe Zone (Heist), Mico's strongest current Ranked map in this data. Add bans and picks to see where Mico ranks.
- Win rate
- 53.2%
- Games
- 5,818
- Best mode
- Heist
- Best Ranked map
- Safe Zone
Mico's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Mico's position among all rated brawlers in that mode.
Best maps for Mico
Maps where Mico's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Raging OceanBrawl Hockey | 70.3% | 54–83% | #8 of 99 | 37 |
| Hot TubsHeist | 64.2% | 53–74% | #3 of 28 | 81 |
| Safe ZoneHeist · Ranked | 56.6% | 53–61% | #5 of 69 | 580 |
| Streets With No NameKnockout | 63.1% | 52–73% | #24 of 100 | 84 |
| JednaHeist | 56.4% | 52–60% | #14 of 99 | 594 |
| Bridge Too FarHeist · Ranked | 57.1% | 51–63% | #6 of 65 | 294 |
Weaker maps for Mico
Maps where Mico's win rate is below 50% even at the high end of its range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Quick TravelHot Zone · Ranked | 35.6% | 26–47% | #74 of 78 | 73 |
Draft notes for Mico
- Strongest mode in the data: Heist (#8 of 107 rated brawlers). Weakest: Hot Zone (#58 of 107).
- In the current Ranked pool, Mico does best on Safe Zone (56.6%) and worst on Quick Travel (35.6%).
- How BrawlPick's picker models Mico: short range, high mobility, medium durability — "Jump-mobility diver onto backline." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
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