Support · Mythic

Ruffs Stats

In 3,544 recent games across all tracked 3v3 modes, Ruffs's team won 52.6% of the time (95% range 51–54%). Ruffs's strongest mode in this data is Brawl Ball. On the current Ranked maps, Ruffs does best on Undermine.

Data last updated .

See when Ruffs is the right pick

Opens a Ranked draft on Undermine (Gem Grab), Ruffs's strongest current Ranked map in this data. Add bans and picks to see where Ruffs ranks.

Win rate
52.6%
Games
3,544
Best mode
Brawl Ball
Best Ranked map
Undermine

Ruffs's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Ruffs's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball53.8%51–56%#56 of 1071,400
Gem Grab53.9%50–58%#25 of 107540
Knockout52.8%49–56%#50 of 107843
Bounty53.1%48–58%#29 of 107320
Heist52.5%43–62%#47 of 107101
Hot Zone42.4%37–48%#81 of 107307

Best maps for Ruffs

Maps where Ruffs's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Double DeckerKnockout59.7%54–65%278
UndermineGem Grab · Ranked60.4%53–67%169
Super BeachBrawl Ball58.2%52–64%256
Please Remain StandingKnockout59.2%51–67%142
Pump It UpBrawl Ball55.5%51–60%443

Draft notes for Ruffs

  • Strongest mode in the data: Brawl Ball (#56 of 107 rated brawlers). Weakest: Hot Zone (#81 of 107).
  • In the current Ranked pool, Ruffs does best on Undermine (60.4%) and worst on Hideout (40%).
  • How BrawlPick's picker models Ruffs: long range, medium mobility, medium durability — "Buffs and long-range chip." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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