Tank · Legendary
Meg Stats
In 8,682 recent games across all tracked 3v3 modes, Meg's team won 47.1% of the time (95% range 46–48%). Meg's strongest mode in this data is Brawl Ball. On the current Ranked maps, Meg does best on Triple Dribble.
Data last updated .
Opens a Ranked draft on Triple Dribble (Brawl Ball), Meg's strongest current Ranked map in this data. Add bans and picks to see where Meg ranks.
- Win rate
- 47.1%
- Games
- 8,682
- Best mode
- Brawl Ball
- Best Ranked map
- Triple Dribble
Meg's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Meg's position among all rated brawlers in that mode.
Best maps for Meg
Maps where Meg's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Sunny SoccerBrawl Ball | 70.8% | 57–82% | #6 of 71 | 48 |
| Pump It UpBrawl Ball | 56.1% | 54–59% | #42 of 107 | 1,422 |
| Super BeachBrawl Ball | 55.5% | 52–59% | #36 of 107 | 827 |
| Streets With No NameKnockout | 60.2% | 51–69% | #30 of 100 | 118 |
Weaker maps for Meg
Maps where Meg's win rate is below 50% even at the high end of its range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Sneaky FieldsBrawl Ball · Ranked | 29.4% | 24–36% | #74 of 89 | 235 |
| Hard Rock MineGem Grab · Ranked | 33.3% | 28–39% | #84 of 95 | 279 |
| Layer CakeBounty · Ranked | 32.4% | 26–40% | #89 of 101 | 176 |
| Bridge Too FarHeist · Ranked | 26.7% | 16–41% | #59 of 65 | 45 |
| Dry SeasonBounty · Ranked | 33.3% | 26–42% | #84 of 99 | 135 |
| Shooting StarBounty · Ranked | 35.6% | 30–42% | #82 of 105 | 239 |
Draft notes for Meg
- Strongest mode in the data: Brawl Ball (#62 of 107 rated brawlers). Weakest: Heist (#87 of 107).
- In the current Ranked pool, Meg does best on Triple Dribble (52.8%) and worst on Bridge Too Far (26.7%).
- How BrawlPick's picker models Meg: medium range, medium mobility, high durability — "Mech burst with chip form." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
Thinking of picking Meg?
The picker weighs Meg against every other option for your map, the bans, your team and the enemy picks — and explains why.
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