Marksman · Epic

Nani Stats

In 7,113 recent games across all tracked 3v3 modes, Nani's team won 51.1% of the time (95% range 50–52%). Nani's strongest mode in this data is Bounty. On the current Ranked maps, Nani does best on Shooting Star.

Data last updated .

See when Nani is the right pick

Opens a Ranked draft on Shooting Star (Bounty), Nani's strongest current Ranked map in this data. Add bans and picks to see where Nani ranks.

Win rate
51.1%
Games
7,113
Best mode
Bounty
Best Ranked map
Shooting Star

Nani's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Nani's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Bounty54.7%53–57%#9 of 1072,887
Knockout51.9%50–54%#48 of 1072,211
Brawl Ball48.5%45–52%#82 of 107883
Gem Grab46%40–52%#84 of 107263
Heist42.2%38–46%#67 of 107602
Hot Zone36.6%29–45%#99 of 107134

Best maps for Nani

Maps where Nani's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Shooting StarBounty · Ranked57.6%55–60%2,024
Please Remain StandingKnockout57%53–61%479
Double DeckerKnockout54.9%51–59%678
Cabin FeverBrawl Hockey65.2%51–77%46
Streets With No NameKnockout55.5%50–61%344

Weaker maps for Nani

Maps where Nani's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Safe ZoneHeist · Ranked34.2%25–45%79
Flaring PhoenixKnockout · Ranked41.7%35–49%187
Layer CakeBounty · Ranked39%30–49%95
Bridge Too FarHeist · Ranked43.7%38–49%318

Draft notes for Nani

  • Strongest mode in the data: Bounty (#9 of 107 rated brawlers). Weakest: Hot Zone (#99 of 107).
  • In the current Ranked pool, Nani does best on Shooting Star (57.6%) and worst on Safe Zone (34.2%).
  • How BrawlPick's picker models Nani: long range, medium mobility, low durability — "Burst plus drone finisher." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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