Marksman · Epic

Bea Stats

In 9,374 recent games across all tracked 3v3 modes, Bea's team won 49% of the time (95% range 48–50%). Bea's strongest mode in this data is Brawl Ball. On the current Ranked maps, Bea does best on Dry Season.

Data last updated .

See when Bea is the right pick

Opens a Ranked draft on Dry Season (Bounty), Bea's strongest current Ranked map in this data. Add bans and picks to see where Bea ranks.

Win rate
49%
Games
9,374
Best mode
Brawl Ball
Best Ranked map
Dry Season

Bea's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Bea's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball51.9%50–54%#64 of 1072,672
Bounty50.7%49–53%#25 of 1072,165
Knockout49.1%47–51%#68 of 1073,005
Heist44.9%39–51%#64 of 107254
Gem Grab40.2%36–44%#94 of 107602
Hot Zone40.5%36–46%#89 of 107380
Basket Brawl40.9%35–47%#69 of 97230

Best maps for Bea

Maps where Bea's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
NullscapesBrawl Hockey64.7%55–73%102
Super BeachBrawl Ball56.4%52–61%475
Pump It UpBrawl Ball53.3%51–56%1,510

Weaker maps for Bea

Maps where Bea's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
JednaHeist28.6%17–44%42
Gem FortGem Grab · Ranked26.7%14–44%30
Time FliesWipeout31.6%21–45%57
Pinball DreamsBrawl Ball · Ranked32.1%21–46%53
Sneaky FieldsBrawl Ball · Ranked33.8%24–46%68
UndermineGem Grab · Ranked38%31–46%150

Draft notes for Bea

  • Strongest mode in the data: Brawl Ball (#64 of 107 rated brawlers). Weakest: Basket Brawl (#69 of 97).
  • In the current Ranked pool, Bea does best on Dry Season (53.3%) and worst on Gem Fort (26.7%).
  • How BrawlPick's picker models Bea: long range, medium mobility, low durability — "Big charged-shot burst." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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