Tank · Mythic
Ollie Stats
In 3,461 recent games across all tracked 3v3 modes, Ollie's team won 58.9% of the time (95% range 57–61%). Ollie's strongest mode in this data is Brawl Ball. On the current Ranked maps, Ollie does best on Triple Dribble.
Data last updated .
Opens a Ranked draft on Triple Dribble (Brawl Ball), Ollie's strongest current Ranked map in this data. Add bans and picks to see where Ollie ranks.
- Win rate
- 58.9%
- Games
- 3,461
- Best mode
- Brawl Ball
- Best Ranked map
- Triple Dribble
Ollie's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Ollie's position among all rated brawlers in that mode.
| Mode | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Brawl Ball | 62% | 60–64% | #7 of 107 | 1,930 |
| Knockout | 59.7% | 56–63% | #10 of 107 | 642 |
| Bounty | 56.9% | 51–63% | #17 of 107 | 239 |
| Gem Grab | 53.8% | 49–59% | #36 of 107 | 353 |
| Hot Zone | 50% | 42–58% | #66 of 107 | 142 |
Best maps for Ollie
Maps where Ollie's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Triple DribbleBrawl Ball · Ranked | 64.2% | 60–68% | #8 of 107 | 611 |
| Pump It UpBrawl Ball | 62.7% | 59–66% | #20 of 107 | 659 |
| Super BeachBrawl Ball | 62.1% | 58–66% | #15 of 107 | 501 |
| Double DeckerKnockout | 63.3% | 57–70% | #14 of 107 | 207 |
| Please Remain StandingKnockout | 60.9% | 53–68% | #34 of 107 | 156 |
Draft notes for Ollie
- Strongest mode in the data: Brawl Ball (#7 of 107 rated brawlers). Weakest: Hot Zone (#66 of 107).
- In the current Ranked pool, Ollie does best on Triple Dribble (64.2%) and worst on Pinball Dreams (36.1%).
- How BrawlPick's picker models Ollie: short range, medium mobility, high durability — "Durable disruptor with engage." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
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