Assassin · Epic

Shade Stats

In 36,624 recent games across all tracked 3v3 modes, Shade's team won 59.5% of the time (95% range 59–60%). Shade's strongest mode in this data is Brawl Ball. On the current Ranked maps, Shade does best on Sneaky Fields.

Data last updated .

See when Shade is the right pick

Opens a Ranked draft on Sneaky Fields (Brawl Ball), Shade's strongest current Ranked map in this data. Add bans and picks to see where Shade ranks.

Win rate
59.5%
Games
36,624
Best mode
Brawl Ball
Best Ranked map
Sneaky Fields

Shade's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Shade's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball61.8%61–62%#5 of 10719,437
Heist58.8%57–61%#2 of 1072,344
Gem Grab57.8%56–59%#4 of 1074,010
Bounty57.2%56–59%#5 of 1073,680
Knockout56.9%55–59%#12 of 1073,136
Hot Zone54%52–56%#11 of 1073,529
Basket Brawl57.9%51–65%#16 of 97190
Brawl Arena56%50–62%#10 of 96298

Best maps for Shade

Maps where Shade's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Super BeachBrawl Ball63.4%62–65%5,390
Pinhole PuntBrawl Ball66.3%62–70%478
Sneaky FieldsBrawl Ball · Ranked63.5%61–66%1,426
Cabin FeverBrawl Hockey67.9%61–74%190
Triple DribbleBrawl Ball · Ranked61.5%60–63%7,340
Hard Rock MineGem Grab · Ranked61.6%59–64%1,208

Draft notes for Shade

  • Strongest mode in the data: Brawl Ball (#5 of 107 rated brawlers). Weakest: Brawl Arena (#10 of 96).
  • In the current Ranked pool, Shade does best on Sneaky Fields (63.5%) and worst on Out in the Open (45.7%).
  • How BrawlPick's picker models Shade: short range, high mobility, medium durability — "Evasive wall-phasing flanker." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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