Controller · Mythic

Squeak Stats

In 9,386 recent games across all tracked 3v3 modes, Squeak's team won 44.3% of the time (95% range 43–45%). Squeak's strongest mode in this data is Knockout. On the current Ranked maps, Squeak does best on Triple Dribble.

Data last updated .

See when Squeak is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Squeak's strongest current Ranked map in this data. Add bans and picks to see where Squeak ranks.

Win rate
44.3%
Games
9,386
Best mode
Knockout
Best Ranked map
Triple Dribble

Squeak's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Squeak's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Knockout50.1%48–52%#60 of 1072,591
Bounty45.8%44–48%#55 of 1072,072
Brawl Ball45.4%43–48%#93 of 1071,835
Brawl Arena50.3%43–58%#41 of 96179
Hot Zone37.7%35–41%#92 of 107975
Gem Grab36.5%34–39%#98 of 1071,187
Heist33.9%30–38%#88 of 107460

Best maps for Squeak

Maps where Squeak's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Double DeckerKnockout58.1%54–62%666

Weaker maps for Squeak

Maps where Squeak's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
JednaHeist24%17–32%121
Hard Rock MineGem Grab · Ranked30.8%26–37%260
Sneaky FieldsBrawl Ball · Ranked31.2%24–40%125
Hot PotatoHeist · Ranked27.6%18–40%58
Kaboom CanyonHeist · Ranked29.2%20–41%65
UndermineGem Grab · Ranked36.2%31–42%287

Draft notes for Squeak

  • Strongest mode in the data: Knockout (#60 of 107 rated brawlers). Weakest: Heist (#88 of 107).
  • In the current Ranked pool, Squeak does best on Triple Dribble (53.3%) and worst on Hot Potato (27.6%).
  • How BrawlPick's picker models Squeak: medium range, medium mobility, medium durability — "Sticky burst zone control." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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