Controller · Mythic
Squeak Stats
In 9,386 recent games across all tracked 3v3 modes, Squeak's team won 44.3% of the time (95% range 43–45%). Squeak's strongest mode in this data is Knockout. On the current Ranked maps, Squeak does best on Triple Dribble.
Data last updated .
Opens a Ranked draft on Triple Dribble (Brawl Ball), Squeak's strongest current Ranked map in this data. Add bans and picks to see where Squeak ranks.
- Win rate
- 44.3%
- Games
- 9,386
- Best mode
- Knockout
- Best Ranked map
- Triple Dribble
Squeak's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Squeak's position among all rated brawlers in that mode.
Best maps for Squeak
Maps where Squeak's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Double DeckerKnockout | 58.1% | 54–62% | #22 of 107 | 666 |
Weaker maps for Squeak
Maps where Squeak's win rate is below 50% even at the high end of its range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| JednaHeist | 24% | 17–32% | #93 of 99 | 121 |
| Hard Rock MineGem Grab · Ranked | 30.8% | 26–37% | #87 of 95 | 260 |
| Sneaky FieldsBrawl Ball · Ranked | 31.2% | 24–40% | #75 of 89 | 125 |
| Hot PotatoHeist · Ranked | 27.6% | 18–40% | #63 of 65 | 58 |
| Kaboom CanyonHeist · Ranked | 29.2% | 20–41% | #68 of 72 | 65 |
| UndermineGem Grab · Ranked | 36.2% | 31–42% | #97 of 106 | 287 |
Draft notes for Squeak
- Strongest mode in the data: Knockout (#60 of 107 rated brawlers). Weakest: Heist (#88 of 107).
- In the current Ranked pool, Squeak does best on Triple Dribble (53.3%) and worst on Hot Potato (27.6%).
- How BrawlPick's picker models Squeak: medium range, medium mobility, medium durability — "Sticky burst zone control." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
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