Controller · Legendary

Amber Stats

In 21,892 recent games across all tracked 3v3 modes, Amber's team won 60.3% of the time (95% range 60–61%). Amber's strongest mode in this data is Brawl Ball. On the current Ranked maps, Amber does best on Triple Dribble.

Data last updated .

See when Amber is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Amber's strongest current Ranked map in this data. Add bans and picks to see where Amber ranks.

Win rate
60.3%
Games
21,892
Best mode
Brawl Ball
Best Ranked map
Triple Dribble

Amber's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Amber's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball63.9%63–65%#1 of 1078,556
Hot Zone59.8%58–62%#1 of 1072,886
Gem Grab59%57–61%#3 of 1073,387
Bounty58.3%56–61%#4 of 1071,682
Basket Brawl60.6%56–65%#7 of 97373
Brawl Arena57.5%54–61%#2 of 96875
Heist56.1%54–58%#7 of 1072,094
Knockout55.5%53–58%#20 of 1072,039

Best maps for Amber

Maps where Amber's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Cabin FeverBrawl Hockey73.2%67–79%205
Triple DribbleBrawl Ball · Ranked66.7%65–69%1,970
Pump It UpBrawl Ball65.3%64–67%2,774
Super BeachBrawl Ball65%63–67%1,752
Pinhole PuntBrawl Ball66.3%62–71%407
NullscapesBrawl Hockey68.2%61–75%173

Draft notes for Amber

  • Strongest mode in the data: Brawl Ball (#1 of 107 rated brawlers). Weakest: Knockout (#20 of 107).
  • In the current Ranked pool, Amber does best on Triple Dribble (66.7%) and worst on New Horizons (50.6%).
  • How BrawlPick's picker models Amber: long range, medium mobility, medium durability — "Sustained flame lane control." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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