Controller · Mythic

Charlie Stats

In 3,396 recent games across all tracked 3v3 modes, Charlie's team won 47.8% of the time (95% range 46–49%). Charlie's strongest mode in this data is Brawl Ball. On the current Ranked maps, Charlie does best on Triple Dribble.

Data last updated .

See when Charlie is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Charlie's strongest current Ranked map in this data. Add bans and picks to see where Charlie ranks.

Win rate
47.8%
Games
3,396
Best mode
Brawl Ball
Best Ranked map
Triple Dribble

Charlie's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Charlie's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball56.8%54–60%#36 of 1071,242
Knockout51.8%48–56%#64 of 107629
Gem Grab44.7%41–49%#78 of 107646
Bounty31.7%27–36%#102 of 107388
Hot Zone32.4%27–39%#103 of 107222
Heist32.3%26–39%#98 of 107195

Best maps for Charlie

Maps where Charlie's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Pump It UpBrawl Ball65.1%61–69%459
Triple DribbleBrawl Ball · Ranked62.7%57–68%308
Double DeckerKnockout61.2%54–68%209
UndermineGem Grab · Ranked58.6%52–65%222
Ball HogBasket Brawl64.4%52–75%59

Weaker maps for Charlie

Maps where Charlie's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Dueling BeetlesHot Zone · Ranked13.3%5–30%30
Sneaky FieldsBrawl Ball · Ranked22.5%14–33%71
Shooting StarBounty · Ranked27.4%21–35%146
Parallel PlaysHot Zone · Ranked21.2%11–38%33
Pinhole PuntBrawl Ball27.3%17–40%55
Gem FortGem Grab · Ranked27.3%16–42%44

Draft notes for Charlie

  • Strongest mode in the data: Brawl Ball (#36 of 107 rated brawlers). Weakest: Heist (#98 of 107).
  • In the current Ranked pool, Charlie does best on Triple Dribble (62.7%) and worst on Dueling Beetles (13.3%).
  • How BrawlPick's picker models Charlie: medium range, medium mobility, medium durability — "Cocoon lock-down on key targets." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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