Controller · Mythic

Chuck Stats

In 4,952 recent games across all tracked 3v3 modes, Chuck's team won 52.9% of the time (95% range 52–54%). Chuck's strongest mode in this data is Brawl Ball. On the current Ranked maps, Chuck does best on Layer Cake.

Data last updated .

See when Chuck is the right pick

Opens a Ranked draft on Layer Cake (Bounty), Chuck's strongest current Ranked map in this data. Add bans and picks to see where Chuck ranks.

Win rate
52.9%
Games
4,952
Best mode
Brawl Ball
Best Ranked map
Layer Cake

Chuck's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Chuck's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball58.4%55–62%#30 of 107872
Knockout55.8%51–61%#42 of 107344
Hot Zone53.4%50–57%#24 of 107875
Heist50.7%49–53%#21 of 1072,297
Gem Grab52.4%47–57%#43 of 107380
Bounty49%41–57%#68 of 107147

Best maps for Chuck

Maps where Chuck's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Hot TubsHeist66.4%58–74%125
Pump It UpBrawl Ball62.5%57–68%325
Layer CakeBounty · Ranked71.1%55–83%38
Double DeckerKnockout63.9%55–72%108
JednaHeist57.2%53–61%626
Triple DribbleBrawl Ball · Ranked56.6%50–63%249

Draft notes for Chuck

  • Strongest mode in the data: Brawl Ball (#30 of 107 rated brawlers). Weakest: Bounty (#68 of 107).
  • In the current Ranked pool, Chuck does best on Layer Cake (71.1%) and worst on Double Swoosh (43.9%).
  • How BrawlPick's picker models Chuck: medium range, medium mobility, high durability — "Post-rush objective pressure." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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