Damage Dealer · Super Rare

8-Bit Stats

In 17,728 recent games across all tracked 3v3 modes, 8-Bit's team won 46.9% of the time (95% range 46–48%). 8-Bit's strongest mode in this data is Brawl Arena. On the current Ranked maps, 8-Bit does best on Bridge Too Far.

Data last updated .

See when 8-Bit is the right pick

Opens a Ranked draft on Bridge Too Far (Heist), 8-Bit's strongest current Ranked map in this data. Add bans and picks to see where 8-Bit ranks.

Win rate
46.9%
Games
17,728
Best mode
Brawl Arena
Best Ranked map
Bridge Too Far

8-Bit's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is 8-Bit's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Arena54.8%51–58%#7 of 96857
Heist52.9%51–54%#12 of 1074,402
Gem Grab48.9%47–51%#46 of 1072,265
Hot Zone45.3%43–48%#60 of 1071,836
Bounty45%43–47%#59 of 1071,754
Basket Brawl48.4%42–55%#45 of 97221
Brawl Ball43.5%42–45%#97 of 1073,609
Knockout40.1%38–42%#94 of 1072,784

Best maps for 8-Bit

Maps where 8-Bit's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Hot TubsHeist60.4%54–66%255
Bridge Too FarHeist · Ranked56%53–59%1,017
Silver HighlandsBrawl Arena63.6%52–74%66
Crimson DivideBrawl Arena54.6%50–59%551

Weaker maps for 8-Bit

Maps where 8-Bit's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Sneaky FieldsBrawl Ball · Ranked31.2%25–38%183
Please Remain StandingKnockout36.1%33–40%760
Parallel PlaysHot Zone · Ranked28.1%18–41%57
Streets With No NameKnockout37.9%33–43%372
Double SwooshGem Grab · Ranked38%33–43%368
Double DeckerKnockout40.3%37–44%895

Draft notes for 8-Bit

  • Strongest mode in the data: Brawl Arena (#7 of 96 rated brawlers). Weakest: Knockout (#94 of 107).
  • In the current Ranked pool, 8-Bit does best on Bridge Too Far (56%) and worst on Parallel Plays (28.1%).
  • How BrawlPick's picker models 8-Bit: long range, low mobility, high durability — "Stationary high-DPS turret-booster." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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