Damage Dealer · Super Rare
8-Bit Stats
In 17,728 recent games across all tracked 3v3 modes, 8-Bit's team won 46.9% of the time (95% range 46–48%). 8-Bit's strongest mode in this data is Brawl Arena. On the current Ranked maps, 8-Bit does best on Bridge Too Far.
Data last updated .
Opens a Ranked draft on Bridge Too Far (Heist), 8-Bit's strongest current Ranked map in this data. Add bans and picks to see where 8-Bit ranks.
- Win rate
- 46.9%
- Games
- 17,728
- Best mode
- Brawl Arena
- Best Ranked map
- Bridge Too Far
8-Bit's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is 8-Bit's position among all rated brawlers in that mode.
Best maps for 8-Bit
Maps where 8-Bit's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Hot TubsHeist | 60.4% | 54–66% | #2 of 28 | 255 |
| Bridge Too FarHeist · Ranked | 56% | 53–59% | #3 of 65 | 1,017 |
| Silver HighlandsBrawl Arena | 63.6% | 52–74% | #2 of 25 | 66 |
| Crimson DivideBrawl Arena | 54.6% | 50–59% | #10 of 87 | 551 |
Weaker maps for 8-Bit
Maps where 8-Bit's win rate is below 50% even at the high end of its range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Sneaky FieldsBrawl Ball · Ranked | 31.2% | 25–38% | #72 of 89 | 183 |
| Please Remain StandingKnockout | 36.1% | 33–40% | #97 of 107 | 760 |
| Parallel PlaysHot Zone · Ranked | 28.1% | 18–41% | #74 of 76 | 57 |
| Streets With No NameKnockout | 37.9% | 33–43% | #91 of 100 | 372 |
| Double SwooshGem Grab · Ranked | 38% | 33–43% | #68 of 95 | 368 |
| Double DeckerKnockout | 40.3% | 37–44% | #94 of 107 | 895 |
Draft notes for 8-Bit
- Strongest mode in the data: Brawl Arena (#7 of 96 rated brawlers). Weakest: Knockout (#94 of 107).
- In the current Ranked pool, 8-Bit does best on Bridge Too Far (56%) and worst on Parallel Plays (28.1%).
- How BrawlPick's picker models 8-Bit: long range, low mobility, high durability — "Stationary high-DPS turret-booster." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
Thinking of picking 8-Bit?
The picker weighs 8-Bit against every other option for your map, the bans, your team and the enemy picks — and explains why.
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