Damage Dealer · Super Rare

Carl Stats

In 11,930 recent games across all tracked 3v3 modes, Carl's team won 51.2% of the time (95% range 50–52%). Carl's strongest mode in this data is Heist. On the current Ranked maps, Carl does best on Safe Zone.

Data last updated .

See when Carl is the right pick

Opens a Ranked draft on Safe Zone (Heist), Carl's strongest current Ranked map in this data. Add bans and picks to see where Carl ranks.

Win rate
51.2%
Games
11,930
Best mode
Heist
Best Ranked map
Safe Zone

Carl's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Carl's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Heist53.4%51–56%#14 of 1071,469
Brawl Ball51.9%51–53%#61 of 1074,933
Knockout52.3%50–55%#45 of 1071,787
Gem Grab51.7%49–54%#31 of 1071,427
Bounty49.3%47–52%#38 of 1071,242
Hot Zone45%41–49%#67 of 107736
Brawl Arena45.7%39–52%#61 of 96210
Basket Brawl43.7%35–52%#68 of 97126

Best maps for Carl

Maps where Carl's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Open SpaceGem Grab70.3%58–80%64
Streets With No NameKnockout60.2%53–67%191
Double DeckerKnockout56.5%52–61%542
Tasty BerryBounty70%52–83%30
Super BeachBrawl Ball55%52–58%1,021
Pump It UpBrawl Ball54%52–56%1,694

Weaker maps for Carl

Maps where Carl's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Sneaky FieldsBrawl Ball · Ranked36.5%30–43%214
Tread CarefullyHot Zone38.1%28–49%84
Layer CakeBounty · Ranked44.1%39–50%311
HideoutBounty · Ranked40.8%32–50%120

Draft notes for Carl

  • Strongest mode in the data: Heist (#14 of 107 rated brawlers). Weakest: Basket Brawl (#68 of 97).
  • In the current Ranked pool, Carl does best on Safe Zone (55%) and worst on Parallel Plays (40%).
  • How BrawlPick's picker models Carl: medium range, high mobility, high durability — "Sustained boomerang with dash; strong objective brawler." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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