Damage Dealer · Legendary

Chester Stats

In 9,697 recent games across all tracked 3v3 modes, Chester's team won 52.6% of the time (95% range 52–54%). Chester's strongest mode in this data is Brawl Ball. On the current Ranked maps, Chester does best on Triple Dribble.

Data last updated .

See when Chester is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Chester's strongest current Ranked map in this data. Add bans and picks to see where Chester ranks.

Win rate
52.6%
Games
9,697
Best mode
Brawl Ball
Best Ranked map
Triple Dribble

Chester's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Chester's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball53.6%52–55%#47 of 1075,071
Gem Grab52.5%50–55%#19 of 1071,775
Hot Zone52.5%49–56%#29 of 107933
Knockout51.7%49–55%#58 of 107971
Brawl Arena52.3%44–61%#39 of 96130
Heist48.7%42–55%#49 of 107232
Bounty46.5%42–51%#62 of 107473
Basket Brawl48.2%39–57%#56 of 97112

Best maps for Chester

Maps where Chester's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Tread CarefullyHot Zone65.8%57–74%111
Streets With No NameKnockout62%54–70%137
Pump It UpBrawl Ball55%52–58%1,456
Triple DribbleBrawl Ball · Ranked55.2%52–58%1,253
Super BeachBrawl Ball54.6%52–58%1,052

Weaker maps for Chester

Maps where Chester's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Shooting StarBounty · Ranked40.9%33–49%142

Draft notes for Chester

  • Strongest mode in the data: Brawl Ball (#47 of 107 rated brawlers). Weakest: Basket Brawl (#56 of 97).
  • In the current Ranked pool, Chester does best on Triple Dribble (55.2%) and worst on New Horizons (39.1%).
  • How BrawlPick's picker models Chester: medium range, medium mobility, medium durability — "Random burst kit, flexible objective pick." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

Thinking of picking Chester?

The picker weighs Chester against every other option for your map, the bans, your team and the enemy picks — and explains why.

Check it in your draft