Controller · Mythic

Cosmo Stats

In 17,257 recent games across all tracked 3v3 modes, Cosmo's team won 56.9% of the time (95% range 56–58%). Cosmo's strongest mode in this data is Knockout. On the current Ranked maps, Cosmo does best on Triple Dribble.

Data last updated .

See when Cosmo is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Cosmo's strongest current Ranked map in this data. Add bans and picks to see where Cosmo ranks.

Win rate
56.9%
Games
17,257
Best mode
Knockout
Best Ranked map
Triple Dribble

Cosmo's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Cosmo's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Knockout71.8%70–74%#1 of 1072,329
Basket Brawl72.3%66–78%#1 of 97220
Brawl Ball60.6%59–62%#10 of 1076,174
Hot Zone63.2%57–69%#3 of 107228
Heist53.8%49–58%#18 of 107498
Bounty50%48–52%#26 of 1073,876
Gem Grab47.9%46–49%#52 of 1073,838

Best maps for Cosmo

Maps where Cosmo's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Pump It UpBrawl Ball73.9%72–76%1,913
Triple DribbleBrawl Ball · Ranked74.2%71–77%1,060
Double DeckerKnockout73.8%71–76%1,263
Cabin FeverBrawl Hockey78.2%71–84%142
NullscapesBrawl Hockey80.9%68–90%47
Ball HogBasket Brawl73%66–79%196

Weaker maps for Cosmo

Maps where Cosmo's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Sneaky FieldsBrawl Ball · Ranked40.4%37–44%601
Hard Rock MineGem Grab · Ranked42.1%39–45%958
Double SwooshGem Grab · Ranked44.5%41–48%979
Pinhole PuntBrawl Ball46.7%44–50%978

Draft notes for Cosmo

  • Strongest mode in the data: Knockout (#1 of 107 rated brawlers). Weakest: Gem Grab (#52 of 107).
  • In the current Ranked pool, Cosmo does best on Triple Dribble (74.2%) and worst on Flaring Phoenix (45.5%).

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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