Assassin · Epic

Edgar Stats

In 65,067 recent games across all tracked 3v3 modes, Edgar's team won 42.5% of the time (95% range 42–43%). Edgar's strongest mode in this data is Heist. On the current Ranked maps, Edgar does best on Kaboom Canyon.

Data last updated .

See when Edgar is the right pick

Opens a Ranked draft on Kaboom Canyon (Heist), Edgar's strongest current Ranked map in this data. Add bans and picks to see where Edgar ranks.

Win rate
42.5%
Games
65,067
Best mode
Heist
Best Ranked map
Kaboom Canyon

Edgar's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Edgar's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Heist53.6%52–55%#11 of 1074,478
Hot Zone51.8%50–53%#19 of 1075,492
Gem Grab49.1%48–50%#39 of 1079,215
Bounty49.1%48–50%#27 of 1078,667
Knockout38.6%38–40%#96 of 10710,218
Brawl Arena40.7%37–44%#67 of 96845
Basket Brawl40%36–45%#67 of 97448
Brawl Ball35.7%35–36%#103 of 10725,704

Best maps for Edgar

Maps where Edgar's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Kaboom CanyonHeist · Ranked58.3%55–61%921
Hot PotatoHeist · Ranked55.8%53–59%1,112
Quick TravelHot Zone · Ranked55.6%52–59%990
New HorizonsKnockout · Ranked55.2%52–59%701
Parallel PlaysHot Zone · Ranked54.2%51–57%1,060
Flaring PhoenixKnockout · Ranked52.6%50–55%1,843

Weaker maps for Edgar

Maps where Edgar's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Streets With No NameKnockout25.1%23–28%1,019
Pump It UpBrawl Ball27.2%26–28%5,953
Double DeckerKnockout28.3%27–30%2,859
Please Remain StandingKnockout28%26–30%1,976
Triple DribbleBrawl Ball · Ranked31.2%30–32%7,063
Sunny SoccerBrawl Ball31.7%27–37%356

Draft notes for Edgar

  • Strongest mode in the data: Heist (#11 of 107 rated brawlers). Weakest: Brawl Ball (#103 of 107).
  • In the current Ranked pool, Edgar does best on Kaboom Canyon (58.3%) and worst on Triple Dribble (31.2%).
  • How BrawlPick's picker models Edgar: short range, high mobility, medium durability — "Self-healing dive, weak at range." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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