Controller · Epic
Gale Stats
In 6,414 recent games across all tracked 3v3 modes, Gale's team won 49.9% of the time (95% range 49–51%). Gale's strongest mode in this data is Brawl Ball. On the current Ranked maps, Gale does best on Triple Dribble.
Data last updated .
Opens a Ranked draft on Triple Dribble (Brawl Ball), Gale's strongest current Ranked map in this data. Add bans and picks to see where Gale ranks.
- Win rate
- 49.9%
- Games
- 6,414
- Best mode
- Brawl Ball
- Best Ranked map
- Triple Dribble
Gale's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Gale's position among all rated brawlers in that mode.
Best maps for Gale
Maps where Gale's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Pump It UpBrawl Ball | 58.2% | 55–61% | #36 of 107 | 1,049 |
| Triple DribbleBrawl Ball · Ranked | 55.2% | 52–59% | #47 of 107 | 768 |
| Please Remain StandingKnockout | 60.4% | 51–69% | #42 of 107 | 111 |
Weaker maps for Gale
Maps where Gale's win rate is below 50% even at the high end of its range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| JednaHeist | 22.2% | 13–35% | #98 of 99 | 54 |
| Shooting StarBounty · Ranked | 32.9% | 26–41% | #91 of 105 | 146 |
| Hard Rock MineGem Grab · Ranked | 40.7% | 33–49% | #76 of 95 | 155 |
| UndermineGem Grab · Ranked | 43% | 37–50% | #87 of 106 | 221 |
Draft notes for Gale
- Strongest mode in the data: Brawl Ball (#52 of 107 rated brawlers). Weakest: Heist (#101 of 107).
- In the current Ranked pool, Gale does best on Triple Dribble (55.2%) and worst on Kaboom Canyon (38.7%).
- How BrawlPick's picker models Gale: medium range, medium mobility, medium durability — "Knockback control that stops pushes." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
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