Controller · Epic

Gale Stats

In 6,414 recent games across all tracked 3v3 modes, Gale's team won 49.9% of the time (95% range 49–51%). Gale's strongest mode in this data is Brawl Ball. On the current Ranked maps, Gale does best on Triple Dribble.

Data last updated .

See when Gale is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Gale's strongest current Ranked map in this data. Add bans and picks to see where Gale ranks.

Win rate
49.9%
Games
6,414
Best mode
Brawl Ball
Best Ranked map
Triple Dribble

Gale's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Gale's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball53.2%52–55%#52 of 1073,614
Basket Brawl55.5%50–61%#18 of 97292
Hot Zone51.6%48–55%#37 of 107661
Knockout47.7%43–52%#85 of 107455
Gem Grab42.6%39–46%#86 of 107813
Bounty36.8%32–42%#90 of 107340
Heist29.9%23–37%#101 of 107167

Best maps for Gale

Maps where Gale's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Pump It UpBrawl Ball58.2%55–61%1,049
Triple DribbleBrawl Ball · Ranked55.2%52–59%768
Please Remain StandingKnockout60.4%51–69%111

Weaker maps for Gale

Maps where Gale's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
JednaHeist22.2%13–35%54
Shooting StarBounty · Ranked32.9%26–41%146
Hard Rock MineGem Grab · Ranked40.7%33–49%155
UndermineGem Grab · Ranked43%37–50%221

Draft notes for Gale

  • Strongest mode in the data: Brawl Ball (#52 of 107 rated brawlers). Weakest: Heist (#101 of 107).
  • In the current Ranked pool, Gale does best on Triple Dribble (55.2%) and worst on Kaboom Canyon (38.7%).
  • How BrawlPick's picker models Gale: medium range, medium mobility, medium durability — "Knockback control that stops pushes." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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