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Griff Stats

In 45,166 recent games across all tracked 3v3 modes, Griff's team won 51.2% of the time (95% range 51–52%). Griff's strongest mode in this data is Brawl Ball. On the current Ranked maps, Griff does best on Double Swoosh.

Data last updated .

See when Griff is the right pick

Opens a Ranked draft on Double Swoosh (Gem Grab), Griff's strongest current Ranked map in this data. Add bans and picks to see where Griff ranks.

Win rate
51.2%
Games
45,166
Best mode
Brawl Ball
Best Ranked map
Double Swoosh

Griff's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Griff's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball52%51–53%#53 of 10721,746
Gem Grab52.4%51–53%#12 of 1078,049
Hot Zone52.2%51–53%#17 of 1076,387
Heist49.8%48–52%#26 of 1072,993
Brawl Arena52%47–56%#21 of 96469
Basket Brawl50.7%47–54%#27 of 97692
Knockout47.6%46–50%#77 of 1072,309
Bounty43.1%41–45%#66 of 1072,521

Best maps for Griff

Maps where Griff's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Grass KnotBrawl Ball60.4%57–64%814
Pinhole PuntBrawl Ball57.2%55–59%1,887
Double SwooshGem Grab · Ranked54.9%53–57%2,389
Pinball DreamsBrawl Ball · Ranked54.6%52–57%1,285
In the LiminalHot Zone · Ranked54.5%52–57%1,127
Sneaky FieldsBrawl Ball · Ranked53.4%52–55%2,824

Weaker maps for Griff

Maps where Griff's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Shooting StarBounty · Ranked37.4%34–41%772
Dry SeasonBounty · Ranked44.9%41–49%642
Flaring PhoenixKnockout · Ranked45%41–49%562
Triple DribbleBrawl Ball · Ranked47.8%46–49%4,095

Draft notes for Griff

  • Strongest mode in the data: Brawl Ball (#53 of 107 rated brawlers). Weakest: Bounty (#66 of 107).
  • In the current Ranked pool, Griff does best on Double Swoosh (54.9%) and worst on Shooting Star (37.4%).
  • How BrawlPick's picker models Griff: medium range, medium mobility, medium durability — "Spread burst, strong safe damage." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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