Brawl Ball · Not in the current Ranked pool

Best Brawlers for Grass Knot

Which brawler should you pick on Grass Knot? These are the win rates BrawlPick observed for 79 brawlers on this Brawl Ball map, from about 2,332 battles. The most reliable strong performer was Griff, winning 60.4% of 814 games.

Data last updated .

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Strongest observed brawlers on Grass Knot

Ordered by the low end of each brawler's 95% range, not by raw win rate, so a high number from a small sample doesn't jump to the top. The range shows how far the true win rate could plausibly be from the observed one.

#BrawlerWin rate95% rangeGames
160.4%57–64%814
262%57–67%334
361.5%56–67%340
465.2%55–74%89*
557%53–61%710
657.6%52–63%278
755.3%51–59%646
854.8%50–59%502
954.6%50–59%473
1055.8%50–61%287

* Fewer than 150 games: a limited sample, so the range is wide.

What the data says about Grass Knot

  • The most played brawler here, Edgar (1,008 games), ranks #29 by reliability — popular is not the same as strong on this map.

Classes are the official in-game classes. These are descriptions of the observed games, not causes.

Promising, but not enough games yet

These brawlers won often on Grass Knot but appear in fewer than 150 observed games, so their win rate is much less certain.

BrawlerWin rate95% rangeGames
61.1%48–73%54*
60.5%50–70%86*
60%45–74%40*
59.1%44–72%44*
56.9%44–69%58*

Most played on Grass Knot

Brawlers that appeared in the most observed games. Popular is not the same as strong — compare the win rates.

BrawlerWin rate95% rangeGames
45.7%43–49%1,008
60.4%57–64%814
57%53–61%710
55.3%51–59%646
43.3%39–48%510

Lowest observed win rates

Brawlers whose win rate on Grass Knot was clearly below 50% in this sample, even allowing for its size. This can reflect the map, the drafts they were picked into, or who played them — not necessarily that the brawler can't work here.

BrawlerWin rate95% rangeGames
21.9%11–39%32*
34.7%26–45%98*
36.8%29–45%133*
37.8%30–46%127*
34.4%24–47%64*
All 79 brawlers on Grass Knot
#BrawlerWin rate95% rangeGames
160.4%57–64%814
262%57–67%334
361.5%56–67%340
465.2%55–74%89*
557%53–61%710
657.6%52–63%278
755.3%51–59%646
854.8%50–59%502
954.6%50–59%473
1055.8%50–61%287
1160.5%50–70%86*
1261.1%48–73%54*
1352.1%47–57%380
1454.5%47–62%156
1554%47–61%174
1653.2%46–60%201
1754.2%46–62%131*
1856.5%45–68%69*
1960%45–74%40*
2059.1%44–72%44*
2153.7%44–63%108*
2256.9%44–69%58*
2353.5%44–63%101*
2450%44–56%226
2550.9%43–58%167
2651%43–59%157
2750.6%43–58%164
2848.1%43–54%320
2945.7%43–49%1,008
3051.4%42–61%109*
3147.6%42–53%313
3252.6%42–63%76*
3354.9%41–68%51*
3451.2%41–62%84*
3547%40–54%215
3645.2%40–50%352
3746.2%40–53%234
3848.7%40–58%117*
3947.6%40–56%143*
4050%39–61%78*
4143.3%39–48%510
4247.5%39–56%120*
4344.9%39–51%234
4448.4%39–58%93*
4550%37–63%56*
4646.2%37–56%106*
4745.7%37–55%116*
4843.1%37–50%216
4953.1%36–69%32*
5051.4%36–67%35*
5145.4%35–56%86*
5245.5%35–57%77*
5342.5%35–51%146*
5445%35–56%80*
5548.7%34–64%39*
5644%33–55%75*
5746.8%33–61%47*
5840.5%33–48%153
5941.6%33–51%113*
6045.3%33–59%53*
6141.5%31–52%82*
6243.8%31–58%48*
6338.6%31–47%132*
6445.5%30–62%33*
6545.5%30–62%33*
6637.8%30–46%127*
6736.8%29–45%133*
6839.4%29–51%71*
6942.5%29–58%40*
7040.9%28–56%44*
7138.8%26–53%49*
7240%26–55%40*
7334.7%26–45%98*
7436.2%26–48%69*
7540.6%25–58%32*
7637.8%24–54%37*
7734.4%24–47%64*
7831.7%20–47%41*
7921.9%11–39%32*

28 more brawlers were seen on Grass Knot with fewer than 30 games and are not rated.

How to use these numbers

These are observed results, not a prediction. A win rate also reflects who played the brawler and the drafts it was picked into: a brawler that is usually chosen as a counter will look stronger than it would as a blind first pick.

Use the table to shortlist brawlers for Grass Knot, then decide from your draft: what was banned, what your team needs and what the enemy picked. That last step is what the BrawlPick picker does for you — it weighs these numbers together with counters, synergy and role balance, so its recommendation is not simply this table sorted by win rate.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

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