Artillery · Epic

Grom Stats

In 6,043 recent games across all tracked 3v3 modes, Grom's team won 48.8% of the time (95% range 48–50%). Grom's strongest mode in this data is Knockout. On the current Ranked maps, Grom does best on Shooting Star.

Data last updated .

See when Grom is the right pick

Opens a Ranked draft on Shooting Star (Bounty), Grom's strongest current Ranked map in this data. Add bans and picks to see where Grom ranks.

Win rate
48.8%
Games
6,043
Best mode
Knockout
Best Ranked map
Shooting Star

Grom's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Grom's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Knockout54.6%52–57%#26 of 1071,846
Bounty51.4%49–54%#23 of 1072,063
Brawl Ball48.4%45–52%#83 of 107910
Hot Zone36.9%32–42%#96 of 107428
Gem Grab34.3%30–39%#104 of 107396
Heist34.3%29–40%#90 of 107245

Best maps for Grom

Maps where Grom's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Please Remain StandingKnockout58.4%53–64%291
Shooting StarBounty · Ranked54.8%52–58%977
Flaring PhoenixKnockout · Ranked55%51–59%475

Weaker maps for Grom

Maps where Grom's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Double SwooshGem Grab · Ranked14.5%8–25%62
Center StageBrawl Ball · Ranked20.6%10–37%34
Sneaky FieldsBrawl Ball · Ranked27.7%17–42%47
Ball HogBasket Brawl29.4%19–43%51
Dueling BeetlesHot Zone · Ranked32.5%23–44%77
JednaHeist34.7%26–44%101

Draft notes for Grom

  • Strongest mode in the data: Knockout (#26 of 107 rated brawlers). Weakest: Heist (#90 of 107).
  • In the current Ranked pool, Grom does best on Shooting Star (54.8%) and worst on Double Swoosh (14.5%).
  • How BrawlPick's picker models Grom: long range, low mobility, low durability — "Directional splash for steady zone control." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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