Artillery · Epic

Larry & Lawrie Stats

In 3,620 recent games across all tracked 3v3 modes, Larry & Lawrie's team won 51.1% of the time (95% range 49–53%). Larry & Lawrie's strongest mode in this data is Brawl Ball. On the current Ranked maps, Larry & Lawrie does best on Triple Dribble.

Data last updated .

See when Larry & Lawrie is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Larry & Lawrie's strongest current Ranked map in this data. Add bans and picks to see where Larry & Lawrie ranks.

Win rate
51.1%
Games
3,620
Best mode
Brawl Ball
Best Ranked map
Triple Dribble

Larry & Lawrie's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Larry & Lawrie's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball57.2%55–60%#34 of 1071,626
Brawl Arena57%48–66%#20 of 96107
Hot Zone50.6%46–55%#44 of 107421
Knockout49%45–53%#81 of 107516
Bounty43.5%39–48%#74 of 107398
Heist43.6%38–50%#69 of 107243
Gem Grab34.8%29–41%#105 of 107276

Best maps for Larry & Lawrie

Maps where Larry & Lawrie's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Triple DribbleBrawl Ball · Ranked64.8%61–68%724
Super BeachBrawl Ball55.1%50–60%394

Weaker maps for Larry & Lawrie

Maps where Larry & Lawrie's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Pinhole PuntBrawl Ball20%10–36%35
Hard Rock MineGem Grab · Ranked26.1%16–40%46
Dry SeasonBounty · Ranked34%23–47%53
UndermineGem Grab · Ranked39.4%30–49%99

Draft notes for Larry & Lawrie

  • Strongest mode in the data: Brawl Ball (#34 of 107 rated brawlers). Weakest: Gem Grab (#105 of 107).
  • In the current Ranked pool, Larry & Lawrie does best on Triple Dribble (64.8%) and worst on Hard Rock Mine (26.1%).

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

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