Tank · Epic
Hank Stats
In 2,662 recent games across all tracked 3v3 modes, Hank's team won 56.8% of the time (95% range 55–59%). Hank's strongest mode in this data is Brawl Ball. On the current Ranked maps, Hank does best on Triple Dribble.
Data last updated .
Opens a Ranked draft on Triple Dribble (Brawl Ball), Hank's strongest current Ranked map in this data. Add bans and picks to see where Hank ranks.
- Win rate
- 56.8%
- Games
- 2,662
- Best mode
- Brawl Ball
- Best Ranked map
- Triple Dribble
Hank's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Hank's position among all rated brawlers in that mode.
| Mode | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Brawl Ball | 60.4% | 58–63% | #17 of 107 | 1,663 |
| Hot Zone | 54% | 49–59% | #31 of 107 | 352 |
| Knockout | 47% | 41–53% | #90 of 107 | 230 |
| Gem Grab | 46.8% | 39–55% | #90 of 107 | 139 |
| Bounty | 43.1% | 34–52% | #85 of 107 | 109 |
Best maps for Hank
Maps where Hank's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Tread CarefullyHot Zone | 76.1% | 62–86% | #2 of 99 | 46 |
| Super BeachBrawl Ball | 65% | 60–70% | #7 of 107 | 369 |
| Triple DribbleBrawl Ball · Ranked | 62.5% | 59–66% | #11 of 107 | 775 |
| Pump It UpBrawl Ball | 56.3% | 51–61% | #56 of 107 | 364 |
Draft notes for Hank
- Strongest mode in the data: Brawl Ball (#17 of 107 rated brawlers). Weakest: Bounty (#85 of 107).
- In the current Ranked pool, Hank does best on Triple Dribble (62.5%) and worst on Quick Travel (44.7%).
- How BrawlPick's picker models Hank: long range, medium mobility, high durability — "Charged burst with reach and bulk." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
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