Assassin · Mythic

Melodie Stats

In 7,041 recent games across all tracked 3v3 modes, Melodie's team won 52.8% of the time (95% range 52–54%). Melodie's strongest mode in this data is Brawl Ball. On the current Ranked maps, Melodie does best on Kaboom Canyon.

Data last updated .

See when Melodie is the right pick

Opens a Ranked draft on Kaboom Canyon (Heist), Melodie's strongest current Ranked map in this data. Add bans and picks to see where Melodie ranks.

Win rate
52.8%
Games
7,041
Best mode
Brawl Ball
Best Ranked map
Kaboom Canyon

Melodie's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Melodie's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball57.2%56–59%#27 of 1073,395
Heist55.1%53–57%#9 of 1072,100
Knockout51.2%47–56%#73 of 107449
Gem Grab35.1%31–40%#103 of 107424
Hot Zone36%30–42%#98 of 107242
Bounty32.7%28–38%#101 of 107294

Best maps for Melodie

Maps where Melodie's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Pump It UpBrawl Ball61.6%59–64%1,779
Kaboom CanyonHeist · Ranked59.8%55–65%363
Hot PotatoHeist · Ranked59.7%54–65%293
Cabin FeverBrawl Hockey60.2%53–67%211
Please Remain StandingKnockout62.7%53–71%110
Super BeachBrawl Ball56.2%52–60%555

Weaker maps for Melodie

Maps where Melodie's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Shooting StarBounty · Ranked27.8%21–36%133
Layer CakeBounty · Ranked27.3%17–40%55
Double SwooshGem Grab · Ranked28.6%18–42%56
Sneaky FieldsBrawl Ball · Ranked31.7%23–42%82
Hard Rock MineGem Grab · Ranked31%21–42%71
UndermineGem Grab · Ranked38.6%31–47%153

Draft notes for Melodie

  • Strongest mode in the data: Brawl Ball (#27 of 107 rated brawlers). Weakest: Bounty (#101 of 107).
  • In the current Ranked pool, Melodie does best on Kaboom Canyon (59.8%) and worst on Layer Cake (27.3%).
  • How BrawlPick's picker models Melodie: short range, high mobility, medium durability — "Mobile dash-dancer with sustained burst." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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