Artillery · Mythic

Sprout Stats

In 4,821 recent games across all tracked 3v3 modes, Sprout's team won 54.8% of the time (95% range 53–56%). Sprout's strongest mode in this data is Knockout. On the current Ranked maps, Sprout does best on Triple Dribble.

Data last updated .

See when Sprout is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Sprout's strongest current Ranked map in this data. Add bans and picks to see where Sprout ranks.

Win rate
54.8%
Games
4,821
Best mode
Knockout
Best Ranked map
Triple Dribble

Sprout's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Sprout's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Knockout57.6%55–60%#11 of 1071,972
Brawl Ball56.1%53–59%#41 of 1071,329
Bounty53.4%50–57%#19 of 107894
Gem Grab55.8%49–63%#34 of 107197
Hot Zone42.7%36–49%#82 of 107227

Best maps for Sprout

Maps where Sprout's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Triple DribbleBrawl Ball · Ranked62.3%58–67%448
Please Remain StandingKnockout62.3%57–67%334
Double DeckerKnockout60.5%56–65%461
Super BeachBrawl Ball59.4%54–65%335
New HorizonsKnockout · Ranked61.4%54–68%171
Streets With No NameKnockout63.8%54–73%94

Weaker maps for Sprout

Maps where Sprout's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Ball HogBasket Brawl25.5%15–39%47
Dueling BeetlesHot Zone · Ranked36.1%25–49%61

Draft notes for Sprout

  • Strongest mode in the data: Knockout (#11 of 107 rated brawlers). Weakest: Hot Zone (#82 of 107).
  • In the current Ranked pool, Sprout does best on Triple Dribble (62.3%) and worst on Open Business (37%).
  • How BrawlPick's picker models Sprout: long range, low mobility, low durability — "Blocks lanes and walls off objectives." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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