Artillery · Super Rare
Tick Stats
In 22,809 recent games across all tracked 3v3 modes, Tick's team won 48.4% of the time (95% range 48–49%). Tick's strongest mode in this data is Bounty. On the current Ranked maps, Tick does best on Ring of Fire.
Data last updated .
Opens a Ranked draft on Ring of Fire (Hot Zone), Tick's strongest current Ranked map in this data. Add bans and picks to see where Tick ranks.
- Win rate
- 48.4%
- Games
- 22,809
- Best mode
- Bounty
- Best Ranked map
- Ring of Fire
Tick's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Tick's position among all rated brawlers in that mode.
Best maps for Tick
Maps where Tick's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Ring of FireHot Zone · Ranked | 56.4% | 53–60% | #5 of 81 | 764 |
| Layer CakeBounty · Ranked | 54.1% | 52–56% | #9 of 101 | 2,170 |
| Dry SeasonBounty · Ranked | 53.8% | 51–57% | #10 of 99 | 1,211 |
| Open BusinessHot Zone · Ranked | 55% | 51–59% | #4 of 77 | 566 |
| Flaring PhoenixKnockout · Ranked | 53.7% | 51–57% | #6 of 99 | 1,122 |
| Dueling BeetlesHot Zone · Ranked | 54.3% | 51–58% | #8 of 86 | 765 |
Weaker maps for Tick
Maps where Tick's win rate is below 50% even at the high end of its range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| JednaHeist | 27.5% | 20–36% | #91 of 99 | 120 |
| Bridge Too FarHeist · Ranked | 25% | 16–37% | #60 of 65 | 60 |
| Hot PotatoHeist · Ranked | 25.5% | 16–38% | #65 of 65 | 55 |
| Pump It UpBrawl Ball | 36.3% | 34–39% | #100 of 107 | 1,385 |
| Safe ZoneHeist · Ranked | 29.5% | 21–40% | #61 of 69 | 78 |
| UndermineGem Grab · Ranked | 36.5% | 33–41% | #94 of 106 | 570 |
Draft notes for Tick
- Strongest mode in the data: Bounty (#13 of 107 rated brawlers). Weakest: Heist (#100 of 107).
- In the current Ranked pool, Tick does best on Ring of Fire (56.4%) and worst on Bridge Too Far (25%).
- How BrawlPick's picker models Tick: long range, low mobility, low durability — "Mine pressure that denies space cheaply." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
Thinking of picking Tick?
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