Artillery · Super Rare

Tick Stats

In 22,809 recent games across all tracked 3v3 modes, Tick's team won 48.4% of the time (95% range 48–49%). Tick's strongest mode in this data is Bounty. On the current Ranked maps, Tick does best on Ring of Fire.

Data last updated .

See when Tick is the right pick

Opens a Ranked draft on Ring of Fire (Hot Zone), Tick's strongest current Ranked map in this data. Add bans and picks to see where Tick ranks.

Win rate
48.4%
Games
22,809
Best mode
Bounty
Best Ranked map
Ring of Fire

Tick's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Tick's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Bounty52.9%52–54%#13 of 1076,084
Knockout52.4%51–54%#37 of 1073,887
Hot Zone51.5%50–53%#27 of 1073,909
Brawl Arena47.3%43–51%#40 of 96571
Gem Grab43.9%42–46%#75 of 1072,616
Brawl Ball42.1%41–43%#99 of 1075,199
Basket Brawl37.3%30–45%#77 of 97161
Heist28.3%24–33%#100 of 107382

Best maps for Tick

Maps where Tick's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Ring of FireHot Zone · Ranked56.4%53–60%764
Layer CakeBounty · Ranked54.1%52–56%2,170
Dry SeasonBounty · Ranked53.8%51–57%1,211
Open BusinessHot Zone · Ranked55%51–59%566
Flaring PhoenixKnockout · Ranked53.7%51–57%1,122
Dueling BeetlesHot Zone · Ranked54.3%51–58%765

Weaker maps for Tick

Maps where Tick's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
JednaHeist27.5%20–36%120
Bridge Too FarHeist · Ranked25%16–37%60
Hot PotatoHeist · Ranked25.5%16–38%55
Pump It UpBrawl Ball36.3%34–39%1,385
Safe ZoneHeist · Ranked29.5%21–40%78
UndermineGem Grab · Ranked36.5%33–41%570

Draft notes for Tick

  • Strongest mode in the data: Bounty (#13 of 107 rated brawlers). Weakest: Heist (#100 of 107).
  • In the current Ranked pool, Tick does best on Ring of Fire (56.4%) and worst on Bridge Too Far (25%).
  • How BrawlPick's picker models Tick: long range, low mobility, low durability — "Mine pressure that denies space cheaply." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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