Knockout · Not in the current Ranked pool

Best Brawlers for Healthy Middle Ground

Which brawler should you pick on Healthy Middle Ground? These are the win rates BrawlPick observed for 5 brawlers on this Knockout map, from about 112 battles. The most reliable strong performer was Nori, winning 79.5% of 39 games.

Data last updated .

Limited data: fewer brawlers on this map have enough games for a full table right now. The numbers below are real but cover only part of the roster.

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Strongest observed brawlers on Healthy Middle Ground

Ordered by the low end of each brawler's 95% range, not by raw win rate, so a high number from a small sample doesn't jump to the top. The range shows how far the true win rate could plausibly be from the observed one.

#BrawlerWin rate95% rangeGames
179.5%64–89%39*
277.1%61–88%35*
364.9%49–78%37*
460%44–74%35*
537.2%24–52%43*

* Fewer than 150 games: a limited sample, so the range is wide.

What the data says about Healthy Middle Ground

  • The most played brawler here, Edgar (43 games), ranks #5 by reliability — popular is not the same as strong on this map.

Classes are the official in-game classes. These are descriptions of the observed games, not causes.

Most played on Healthy Middle Ground

Brawlers that appeared in the most observed games. Popular is not the same as strong — compare the win rates.

BrawlerWin rate95% rangeGames
37.2%24–52%43*
79.5%64–89%39*
64.9%49–78%37*
77.1%61–88%35*
60%44–74%35*
All 5 brawlers on Healthy Middle Ground
#BrawlerWin rate95% rangeGames
179.5%64–89%39*
277.1%61–88%35*
364.9%49–78%37*
460%44–74%35*
537.2%24–52%43*

49 more brawlers were seen on Healthy Middle Ground with fewer than 30 games and are not rated.

How to use these numbers

These are observed results, not a prediction. A win rate also reflects who played the brawler and the drafts it was picked into: a brawler that is usually chosen as a counter will look stronger than it would as a blind first pick.

Use the table to shortlist brawlers for Healthy Middle Ground, then decide from your draft: what was banned, what your team needs and what the enemy picked. That last step is what the BrawlPick picker does for you — it weighs these numbers together with counters, synergy and role balance, so its recommendation is not simply this table sorted by win rate.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

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