Assassin · Legendary

Nori Stats

In 26,903 recent games across all tracked 3v3 modes, Nori's team won 54.7% of the time (95% range 54–55%). Nori's strongest mode in this data is Heist. On the current Ranked maps, Nori does best on Bridge Too Far.

Data last updated .

See when Nori is the right pick

Opens a Ranked draft on Bridge Too Far (Heist), Nori's strongest current Ranked map in this data. Add bans and picks to see where Nori ranks.

Win rate
54.7%
Games
26,903
Best mode
Heist
Best Ranked map
Bridge Too Far

Nori's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Nori's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Heist60.6%59–62%#1 of 1073,961
Basket Brawl63.1%57–68%#5 of 97287
Brawl Ball57.4%56–58%#23 of 1079,485
Knockout53.6%52–55%#31 of 1073,986
Gem Grab51.7%50–53%#21 of 1073,366
Brawl Arena53.8%48–60%#19 of 96251
Hot Zone49.6%48–52%#39 of 1072,242
Bounty46.9%45–49%#46 of 1073,325

Best maps for Nori

Maps where Nori's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Healthy Middle GroundKnockout79.5%64–89%39
Pump It UpBrawl Ball64.1%62–66%2,804
JednaHeist64.1%61–67%960
Let Me DanceGem Grab68%60–75%150
Sunny SoccerBrawl Ball67.4%60–74%175
Bridge Too FarHeist · Ranked62.4%59–66%627

Weaker maps for Nori

Maps where Nori's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Flaring PhoenixKnockout · Ranked41.3%38–45%657
Sneaky FieldsBrawl Ball · Ranked41.7%37–46%473
Grass KnotBrawl Ball43.3%39–48%510
Double SwooshGem Grab · Ranked45.1%41–49%681
Center StageBrawl Ball · Ranked41.9%35–49%184
Shooting StarBounty · Ranked46.7%44–50%1,124

Draft notes for Nori

  • Strongest mode in the data: Heist (#1 of 107 rated brawlers). Weakest: Bounty (#46 of 107).
  • In the current Ranked pool, Nori does best on Bridge Too Far (62.4%) and worst on Center Stage (41.9%).

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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