Assassin · Mythic

Fang Stats

In 16,188 recent games across all tracked 3v3 modes, Fang's team won 49.5% of the time (95% range 49–50%). Fang's strongest mode in this data is Knockout. On the current Ranked maps, Fang does best on Ring of Fire.

Data last updated .

See when Fang is the right pick

Opens a Ranked draft on Ring of Fire (Hot Zone), Fang's strongest current Ranked map in this data. Add bans and picks to see where Fang ranks.

Win rate
49.5%
Games
16,188
Best mode
Knockout
Best Ranked map
Ring of Fire

Fang's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Fang's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Knockout51.3%49–53%#55 of 1071,990
Brawl Ball49.5%48–51%#68 of 1077,837
Gem Grab50.5%48–53%#37 of 1072,131
Hot Zone49.8%47–52%#41 of 1071,534
Bounty48.1%46–51%#41 of 1071,643
Basket Brawl48.3%44–52%#40 of 97545
Heist43.5%39–48%#66 of 107418

Best maps for Fang

Maps where Fang's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Sunny SoccerBrawl Ball61.1%52–70%113
Pump It UpBrawl Ball53%51–55%3,157

Weaker maps for Fang

Maps where Fang's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
JednaHeist35.3%28–44%133
Dueling BeetlesHot Zone · Ranked37.3%30–45%142
Center StageBrawl Ball · Ranked39.2%32–47%148
Crimson DivideBrawl Arena35.6%25–48%59
Triple DribbleBrawl Ball · Ranked46.5%44–49%1,590
Super BeachBrawl Ball47.5%45–50%1,741

Draft notes for Fang

  • Strongest mode in the data: Knockout (#55 of 107 rated brawlers). Weakest: Heist (#66 of 107).
  • In the current Ranked pool, Fang does best on Ring of Fire (53.2%) and worst on Dueling Beetles (37.3%).
  • How BrawlPick's picker models Fang: short range, high mobility, medium durability — "Mobile reset chains, strong objective threat." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

Thinking of picking Fang?

The picker weighs Fang against every other option for your map, the bans, your team and the enemy picks — and explains why.

Check it in your draft