Controller · Mythic

Finx Stats

In 2,501 recent games across all tracked 3v3 modes, Finx's team won 55.8% of the time (95% range 54–58%). Finx's strongest mode in this data is Brawl Ball. On the current Ranked maps, Finx does best on Triple Dribble.

Data last updated .

See when Finx is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Finx's strongest current Ranked map in this data. Add bans and picks to see where Finx ranks.

Win rate
55.8%
Games
2,501
Best mode
Brawl Ball
Best Ranked map
Triple Dribble

Finx's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Finx's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball59.4%56–62%#24 of 1071,041
Hot Zone55%50–60%#22 of 107431
Knockout53.4%49–58%#54 of 107524
Gem Grab52.6%46–59%#50 of 107251
Bounty50%42–58%#64 of 107130

Best maps for Finx

Maps where Finx's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Triple DribbleBrawl Ball · Ranked63.2%57–69%242
Pump It UpBrawl Ball61.1%57–65%501
Tread CarefullyHot Zone64.5%52–75%62
Please Remain StandingKnockout60%51–68%125

Weaker maps for Finx

Maps where Finx's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Double SwooshGem Grab · Ranked32.6%21–47%46

Draft notes for Finx

  • Strongest mode in the data: Brawl Ball (#24 of 107 rated brawlers). Weakest: Bounty (#64 of 107).
  • In the current Ranked pool, Finx does best on Triple Dribble (63.2%) and worst on Double Swoosh (32.6%).
  • How BrawlPick's picker models Finx: long range, medium mobility, medium durability — "Turret zone control and chip." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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