Assassin · Mythic

Gigi Stats

In 5,193 recent games across all tracked 3v3 modes, Gigi's team won 58% of the time (95% range 57–59%). Gigi's strongest mode in this data is Brawl Ball. On the current Ranked maps, Gigi does best on Triple Dribble.

Data last updated .

See when Gigi is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Gigi's strongest current Ranked map in this data. Add bans and picks to see where Gigi ranks.

Win rate
58%
Games
5,193
Best mode
Brawl Ball
Best Ranked map
Triple Dribble

Gigi's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Gigi's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball61.6%60–64%#9 of 1072,302
Heist58.8%54–63%#6 of 107466
Knockout57.4%54–61%#15 of 107951
Brawl Arena58%50–65%#11 of 96157
Gem Grab52.4%48–57%#40 of 107466
Hot Zone52.5%46–59%#43 of 107236
Bounty49.5%45–54%#45 of 107537

Best maps for Gigi

Maps where Gigi's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Super BeachBrawl Ball65.8%62–70%543
JednaHeist67.5%61–73%228
Pump It UpBrawl Ball63.2%60–66%810
Let Me DanceGem Grab72.1%60–82%61
Triple DribbleBrawl Ball · Ranked62.7%59–66%644
Double DeckerKnockout62.3%57–68%302

Weaker maps for Gigi

Maps where Gigi's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Grass KnotBrawl Ball34.4%24–47%64
Double SwooshGem Grab · Ranked38%28–49%79

Draft notes for Gigi

  • Strongest mode in the data: Brawl Ball (#9 of 107 rated brawlers). Weakest: Bounty (#45 of 107).
  • In the current Ranked pool, Gigi does best on Triple Dribble (62.7%) and worst on In the Liminal (41.9%).
  • How BrawlPick's picker models Gigi: short range, high mobility, medium durability — "Summon pressure objective brawler." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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