Assassin · Mythic
Gigi Stats
In 5,193 recent games across all tracked 3v3 modes, Gigi's team won 58% of the time (95% range 57–59%). Gigi's strongest mode in this data is Brawl Ball. On the current Ranked maps, Gigi does best on Triple Dribble.
Data last updated .
Opens a Ranked draft on Triple Dribble (Brawl Ball), Gigi's strongest current Ranked map in this data. Add bans and picks to see where Gigi ranks.
- Win rate
- 58%
- Games
- 5,193
- Best mode
- Brawl Ball
- Best Ranked map
- Triple Dribble
Gigi's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Gigi's position among all rated brawlers in that mode.
Best maps for Gigi
Maps where Gigi's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Super BeachBrawl Ball | 65.8% | 62–70% | #3 of 107 | 543 |
| JednaHeist | 67.5% | 61–73% | #1 of 99 | 228 |
| Pump It UpBrawl Ball | 63.2% | 60–66% | #13 of 107 | 810 |
| Let Me DanceGem Grab | 72.1% | 60–82% | #3 of 94 | 61 |
| Triple DribbleBrawl Ball · Ranked | 62.7% | 59–66% | #13 of 107 | 644 |
| Double DeckerKnockout | 62.3% | 57–68% | #13 of 107 | 302 |
Weaker maps for Gigi
Maps where Gigi's win rate is below 50% even at the high end of its range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Grass KnotBrawl Ball | 34.4% | 24–47% | #77 of 79 | 64 |
| Double SwooshGem Grab · Ranked | 38% | 28–49% | #79 of 95 | 79 |
Draft notes for Gigi
- Strongest mode in the data: Brawl Ball (#9 of 107 rated brawlers). Weakest: Bounty (#45 of 107).
- In the current Ranked pool, Gigi does best on Triple Dribble (62.7%) and worst on In the Liminal (41.9%).
- How BrawlPick's picker models Gigi: short range, high mobility, medium durability — "Summon pressure objective brawler." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
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