Damage Dealer · Mythic
Lumi Stats
In 6,452 recent games across all tracked 3v3 modes, Lumi's team won 53.7% of the time (95% range 52–55%). Lumi's strongest mode in this data is Brawl Ball. On the current Ranked maps, Lumi does best on Triple Dribble.
Data last updated .
Opens a Ranked draft on Triple Dribble (Brawl Ball), Lumi's strongest current Ranked map in this data. Add bans and picks to see where Lumi ranks.
- Win rate
- 53.7%
- Games
- 6,452
- Best mode
- Brawl Ball
- Best Ranked map
- Triple Dribble
Lumi's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Lumi's position among all rated brawlers in that mode.
Best maps for Lumi
Maps where Lumi's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| NullscapesBrawl Hockey | 76% | 63–86% | #2 of 69 | 50 |
| Please Remain StandingKnockout | 69.9% | 61–78% | #7 of 107 | 113 |
| Pump It UpBrawl Ball | 63.3% | 60–66% | #11 of 107 | 1,098 |
| Triple DribbleBrawl Ball · Ranked | 60.7% | 58–64% | #17 of 107 | 982 |
| Ball HogBasket Brawl | 65.6% | 53–76% | #8 of 81 | 64 |
| JednaHeist | 62% | 53–70% | #10 of 99 | 121 |
Weaker maps for Lumi
Maps where Lumi's win rate is below 50% even at the high end of its range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Kaboom CanyonHeist · Ranked | 28.3% | 17–43% | #71 of 72 | 46 |
| Safe ZoneHeist · Ranked | 28.1% | 16–45% | #69 of 69 | 32 |
| Ring of FireHot Zone · Ranked | 39.6% | 32–47% | #58 of 81 | 159 |
Draft notes for Lumi
- Strongest mode in the data: Brawl Ball (#19 of 107 rated brawlers). Weakest: Bounty (#75 of 107).
- In the current Ranked pool, Lumi does best on Triple Dribble (60.7%) and worst on Safe Zone (28.1%).
- How BrawlPick's picker models Lumi: medium range, medium mobility, medium durability — "Area pressure brawler." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
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