Controller · Mythic
Otis Stats
In 7,352 recent games across all tracked 3v3 modes, Otis's team won 51.4% of the time (95% range 50–53%). Otis's strongest mode in this data is Brawl Ball. On the current Ranked maps, Otis does best on Triple Dribble.
Data last updated .
Opens a Ranked draft on Triple Dribble (Brawl Ball), Otis's strongest current Ranked map in this data. Add bans and picks to see where Otis ranks.
- Win rate
- 51.4%
- Games
- 7,352
- Best mode
- Brawl Ball
- Best Ranked map
- Triple Dribble
Otis's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Otis's position among all rated brawlers in that mode.
Best maps for Otis
Maps where Otis's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Pump It UpBrawl Ball | 61.5% | 58–65% | #24 of 107 | 928 |
| Please Remain StandingKnockout | 62.9% | 56–70% | #22 of 107 | 186 |
| Super BeachBrawl Ball | 56.7% | 53–61% | #34 of 107 | 589 |
| Triple DribbleBrawl Ball · Ranked | 55.7% | 52–60% | #46 of 107 | 592 |
Weaker maps for Otis
Maps where Otis's win rate is below 50% even at the high end of its range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| JednaHeist | 30.2% | 22–41% | #89 of 99 | 86 |
| Quick TravelHot Zone · Ranked | 30.8% | 22–41% | #76 of 78 | 91 |
| Hard Rock MineGem Grab · Ranked | 41.2% | 35–48% | #69 of 95 | 233 |
| Ring of FireHot Zone · Ranked | 37.1% | 27–49% | #72 of 81 | 70 |
Draft notes for Otis
- Strongest mode in the data: Brawl Ball (#38 of 107 rated brawlers). Weakest: Hot Zone (#90 of 107).
- In the current Ranked pool, Otis does best on Triple Dribble (55.7%) and worst on Quick Travel (30.8%).
- How BrawlPick's picker models Otis: long range, medium mobility, medium durability — "Silence shuts down supers and gadgets." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
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