Controller · Mythic

Otis Stats

In 7,352 recent games across all tracked 3v3 modes, Otis's team won 51.4% of the time (95% range 50–53%). Otis's strongest mode in this data is Brawl Ball. On the current Ranked maps, Otis does best on Triple Dribble.

Data last updated .

See when Otis is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Otis's strongest current Ranked map in this data. Add bans and picks to see where Otis ranks.

Win rate
51.4%
Games
7,352
Best mode
Brawl Ball
Best Ranked map
Triple Dribble

Otis's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Otis's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball55.6%54–57%#38 of 1073,097
Knockout53.6%51–57%#39 of 1071,070
Gem Grab48%45–51%#60 of 1071,274
Bounty48.6%45–53%#48 of 107628
Heist48%44–52%#44 of 107660
Hot Zone39.3%35–43%#90 of 107547

Best maps for Otis

Maps where Otis's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Pump It UpBrawl Ball61.5%58–65%928
Please Remain StandingKnockout62.9%56–70%186
Super BeachBrawl Ball56.7%53–61%589
Triple DribbleBrawl Ball · Ranked55.7%52–60%592

Weaker maps for Otis

Maps where Otis's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
JednaHeist30.2%22–41%86
Quick TravelHot Zone · Ranked30.8%22–41%91
Hard Rock MineGem Grab · Ranked41.2%35–48%233
Ring of FireHot Zone · Ranked37.1%27–49%70

Draft notes for Otis

  • Strongest mode in the data: Brawl Ball (#38 of 107 rated brawlers). Weakest: Hot Zone (#90 of 107).
  • In the current Ranked pool, Otis does best on Triple Dribble (55.7%) and worst on Quick Travel (30.8%).
  • How BrawlPick's picker models Otis: long range, medium mobility, medium durability — "Silence shuts down supers and gadgets." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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