Damage Dealer · Epic

Pearl Stats

In 7,130 recent games across all tracked 3v3 modes, Pearl's team won 53.7% of the time (95% range 53–55%). Pearl's strongest mode in this data is Knockout. On the current Ranked maps, Pearl does best on Triple Dribble.

Data last updated .

See when Pearl is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Pearl's strongest current Ranked map in this data. Add bans and picks to see where Pearl ranks.

Win rate
53.7%
Games
7,130
Best mode
Knockout
Best Ranked map
Triple Dribble

Pearl's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Pearl's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Knockout59.3%57–61%#5 of 1072,242
Brawl Ball56.2%54–58%#37 of 1071,785
Gem Grab50.7%48–54%#41 of 1071,051
Bounty48.3%45–51%#44 of 1071,119
Hot Zone44.9%41–49%#70 of 107510
Heist40.5%35–47%#75 of 107247

Best maps for Pearl

Maps where Pearl's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Please Remain StandingKnockout68.4%62–74%256
Streets With No NameKnockout67.5%60–74%154
Double DeckerKnockout63.4%59–68%413
Pump It UpBrawl Ball61.8%58–65%655
Triple DribbleBrawl Ball · Ranked59%54–64%368
Out in the OpenKnockout · Ranked57.6%53–62%535

Weaker maps for Pearl

Maps where Pearl's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Kaboom CanyonHeist · Ranked32.7%22–46%55
Safe ZoneHeist · Ranked32.4%19–49%34

Draft notes for Pearl

  • Strongest mode in the data: Knockout (#5 of 107 rated brawlers). Weakest: Heist (#75 of 107).
  • In the current Ranked pool, Pearl does best on Triple Dribble (59%) and worst on Safe Zone (32.4%).
  • How BrawlPick's picker models Pearl: medium range, medium mobility, medium durability — "Heat sustained DPS, melts tanks." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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