Tank · Epic
Trunk Stats
In 3,747 recent games across all tracked 3v3 modes, Trunk's team won 58.5% of the time (95% range 57–60%). Trunk's strongest mode in this data is Brawl Ball. On the current Ranked maps, Trunk does best on Triple Dribble.
Data last updated .
Opens a Ranked draft on Triple Dribble (Brawl Ball), Trunk's strongest current Ranked map in this data. Add bans and picks to see where Trunk ranks.
- Win rate
- 58.5%
- Games
- 3,747
- Best mode
- Brawl Ball
- Best Ranked map
- Triple Dribble
Trunk's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Trunk's position among all rated brawlers in that mode.
Best maps for Trunk
Maps where Trunk's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Triple DribbleBrawl Ball · Ranked | 66.9% | 63–70% | #4 of 107 | 686 |
| Pump It UpBrawl Ball | 63.4% | 59–67% | #17 of 107 | 527 |
| Tread CarefullyHot Zone | 69.4% | 57–79% | #7 of 99 | 62 |
| Super BeachBrawl Ball | 59.6% | 55–64% | #24 of 107 | 473 |
| UndermineGem Grab · Ranked | 60.1% | 52–68% | #13 of 106 | 148 |
| Parallel PlaysHot Zone · Ranked | 56.7% | 51–63% | #8 of 76 | 254 |
Draft notes for Trunk
- Strongest mode in the data: Brawl Ball (#8 of 107 rated brawlers). Weakest: Bounty (#61 of 107).
- In the current Ranked pool, Trunk does best on Triple Dribble (66.9%) and worst on Shooting Star (40.9%).
- How BrawlPick's picker models Trunk: short range, medium mobility, high durability — "Disruptive area-control brawler." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
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