Damage Dealer · Epic

Lola Stats

In 2,235 recent games across all tracked 3v3 modes, Lola's team won 52.8% of the time (95% range 51–55%). Lola's strongest mode in this data is Brawl Ball. On the current Ranked maps, Lola does best on Undermine.

Data last updated .

See when Lola is the right pick

Opens a Ranked draft on Undermine (Gem Grab), Lola's strongest current Ranked map in this data. Add bans and picks to see where Lola ranks.

Win rate
52.8%
Games
2,235
Best mode
Brawl Ball
Best Ranked map
Undermine

Lola's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Lola's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball58.7%55–62%#29 of 107816
Knockout54.1%49–59%#51 of 107436
Gem Grab51.7%45–58%#58 of 107238
Heist48.4%43–54%#46 of 107316
Hot Zone48%40–56%#75 of 107148
Bounty40.7%34–47%#84 of 107221

Best maps for Lola

Maps where Lola's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Pump It UpBrawl Ball63%58–67%446
Super BeachBrawl Ball62.1%54–69%153
Please Remain StandingKnockout59.3%50–68%113

Weaker maps for Lola

Maps where Lola's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Layer CakeBounty · Ranked32.4%19–49%34
Flaring PhoenixKnockout · Ranked34.2%22–50%41

Draft notes for Lola

  • Strongest mode in the data: Brawl Ball (#29 of 107 rated brawlers). Weakest: Bounty (#84 of 107).
  • In the current Ranked pool, Lola does best on Undermine (56%) and worst on Layer Cake (32.4%).
  • How BrawlPick's picker models Lola: medium range, medium mobility, medium durability — "Ego clone adds control and pressure." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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