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Meeple Stats

In 9,806 recent games across all tracked 3v3 modes, Meeple's team won 52.4% of the time (95% range 51–53%). Meeple's strongest mode in this data is Knockout. On the current Ranked maps, Meeple does best on Layer Cake.

Data last updated .

See when Meeple is the right pick

Opens a Ranked draft on Layer Cake (Bounty), Meeple's strongest current Ranked map in this data. Add bans and picks to see where Meeple ranks.

Win rate
52.4%
Games
9,806
Best mode
Knockout
Best Ranked map
Layer Cake

Meeple's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Meeple's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Knockout54.9%53–57%#22 of 1072,699
Brawl Ball54%52–56%#49 of 1072,722
Bounty53.2%51–55%#14 of 1071,957
Hot Zone47.5%45–50%#56 of 1071,199
Gem Grab47.2%44–50%#67 of 1071,076

Best maps for Meeple

Maps where Meeple's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Please Remain StandingKnockout66.8%62–71%413
Pump It UpBrawl Ball59.2%56–63%703
Super BeachBrawl Ball59.9%55–64%481
Double DeckerKnockout59%55–63%593
Raging OceanBrawl Hockey66.2%54–76%68
Streets With No NameKnockout58.5%51–66%159

Weaker maps for Meeple

Maps where Meeple's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Double SwooshGem Grab · Ranked37.4%30–45%166
Quick TravelHot Zone · Ranked38.7%30–48%106
Sneaky FieldsBrawl Ball · Ranked40.2%32–49%112
Parallel PlaysHot Zone · Ranked43.8%38–50%251

Draft notes for Meeple

  • Strongest mode in the data: Knockout (#22 of 107 rated brawlers). Weakest: Gem Grab (#67 of 107).
  • In the current Ranked pool, Meeple does best on Layer Cake (54.3%) and worst on Quick Travel (38.7%).
  • How BrawlPick's picker models Meeple: long range, medium mobility, medium durability — "Long-range pressure brawler." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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