Damage Dealer · Mythic
Mina Stats
In 13,601 recent games across all tracked 3v3 modes, Mina's team won 53.4% of the time (95% range 53–54%). Mina's strongest mode in this data is Brawl Ball. On the current Ranked maps, Mina does best on Shooting Star.
Data last updated .
Opens a Ranked draft on Shooting Star (Bounty), Mina's strongest current Ranked map in this data. Add bans and picks to see where Mina ranks.
- Win rate
- 53.4%
- Games
- 13,601
- Best mode
- Brawl Ball
- Best Ranked map
- Shooting Star
Mina's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Mina's position among all rated brawlers in that mode.
Best maps for Mina
Maps where Mina's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Pump It UpBrawl Ball | 56.2% | 54–58% | #40 of 107 | 2,289 |
| Pinhole PuntBrawl Ball | 62.5% | 53–71% | #6 of 81 | 112 |
| Super BeachBrawl Ball | 55.8% | 53–58% | #31 of 107 | 1,313 |
| Streets With No NameKnockout | 60.1% | 53–67% | #22 of 100 | 183 |
| Shooting StarBounty · Ranked | 55.6% | 52–59% | #10 of 105 | 849 |
| Triple DribbleBrawl Ball · Ranked | 54.3% | 52–57% | #43 of 107 | 1,885 |
Weaker maps for Mina
Maps where Mina's win rate is below 50% even at the high end of its range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Pinball DreamsBrawl Ball · Ranked | 37.4% | 31–44% | #62 of 75 | 195 |
Draft notes for Mina
- Strongest mode in the data: Brawl Ball (#44 of 107 rated brawlers). Weakest: Heist (#74 of 107).
- In the current Ranked pool, Mina does best on Shooting Star (55.6%) and worst on Pinball Dreams (37.4%).
- How BrawlPick's picker models Mina: medium range, medium mobility, high durability — "Durable brawler with engage." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
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