Damage Dealer · Mythic

Mina Stats

In 13,601 recent games across all tracked 3v3 modes, Mina's team won 53.4% of the time (95% range 53–54%). Mina's strongest mode in this data is Brawl Ball. On the current Ranked maps, Mina does best on Shooting Star.

Data last updated .

See when Mina is the right pick

Opens a Ranked draft on Shooting Star (Bounty), Mina's strongest current Ranked map in this data. Add bans and picks to see where Mina ranks.

Win rate
53.4%
Games
13,601
Best mode
Brawl Ball
Best Ranked map
Shooting Star

Mina's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Mina's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball54.3%53–56%#44 of 1076,243
Bounty54.9%53–57%#10 of 1072,102
Knockout52.5%51–54%#41 of 1072,545
Gem Grab52%49–55%#29 of 1071,241
Hot Zone50.4%47–53%#40 of 1071,119
Basket Brawl54.2%46–62%#29 of 97142
Heist43.3%35–52%#74 of 107127

Best maps for Mina

Maps where Mina's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Pump It UpBrawl Ball56.2%54–58%2,289
Pinhole PuntBrawl Ball62.5%53–71%112
Super BeachBrawl Ball55.8%53–58%1,313
Streets With No NameKnockout60.1%53–67%183
Shooting StarBounty · Ranked55.6%52–59%849
Triple DribbleBrawl Ball · Ranked54.3%52–57%1,885

Weaker maps for Mina

Maps where Mina's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Pinball DreamsBrawl Ball · Ranked37.4%31–44%195

Draft notes for Mina

  • Strongest mode in the data: Brawl Ball (#44 of 107 rated brawlers). Weakest: Heist (#74 of 107).
  • In the current Ranked pool, Mina does best on Shooting Star (55.6%) and worst on Pinball Dreams (37.4%).
  • How BrawlPick's picker models Mina: medium range, medium mobility, high durability — "Durable brawler with engage." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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