Controller · Ultra Legendary
Sirius Stats
In 7,853 recent games across all tracked 3v3 modes, Sirius's team won 53.5% of the time (95% range 52–55%). Sirius's strongest mode in this data is Brawl Ball. On the current Ranked maps, Sirius does best on Triple Dribble.
Data last updated .
Opens a Ranked draft on Triple Dribble (Brawl Ball), Sirius's strongest current Ranked map in this data. Add bans and picks to see where Sirius ranks.
- Win rate
- 53.5%
- Games
- 7,853
- Best mode
- Brawl Ball
- Best Ranked map
- Triple Dribble
Sirius's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Sirius's position among all rated brawlers in that mode.
Best maps for Sirius
Maps where Sirius's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Tread CarefullyHot Zone | 68.5% | 60–76% | #3 of 99 | 127 |
| Double DeckerKnockout | 61.7% | 56–67% | #15 of 107 | 345 |
| Please Remain StandingKnockout | 62.2% | 56–68% | #23 of 107 | 214 |
| Super BeachBrawl Ball | 59.5% | 55–63% | #23 of 107 | 578 |
| Triple DribbleBrawl Ball · Ranked | 58.2% | 55–61% | #31 of 107 | 975 |
| Raging OceanBrawl Hockey | 65.1% | 54–74% | #5 of 99 | 83 |
Weaker maps for Sirius
Maps where Sirius's win rate is below 50% even at the high end of its range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Safe ZoneHeist · Ranked | 28.6% | 18–42% | #65 of 69 | 49 |
| Grass KnotBrawl Ball | 36.8% | 29–45% | #67 of 79 | 133 |
| Ring of FireHot Zone · Ranked | 34.6% | 25–45% | #76 of 81 | 81 |
| Shooting StarBounty · Ranked | 40.4% | 34–47% | #69 of 105 | 230 |
Draft notes for Sirius
- Strongest mode in the data: Brawl Ball (#39 of 107 rated brawlers). Weakest: Bounty (#67 of 107).
- In the current Ranked pool, Sirius does best on Triple Dribble (58.2%) and worst on Safe Zone (28.6%).
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
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