Controller · Ultra Legendary

Sirius Stats

In 7,853 recent games across all tracked 3v3 modes, Sirius's team won 53.5% of the time (95% range 52–55%). Sirius's strongest mode in this data is Brawl Ball. On the current Ranked maps, Sirius does best on Triple Dribble.

Data last updated .

See when Sirius is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Sirius's strongest current Ranked map in this data. Add bans and picks to see where Sirius ranks.

Win rate
53.5%
Games
7,853
Best mode
Brawl Ball
Best Ranked map
Triple Dribble

Sirius's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Sirius's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball55.4%54–57%#39 of 1073,077
Knockout55.7%53–59%#25 of 1071,065
Gem Grab53%50–56%#22 of 1071,040
Basket Brawl57.8%50–66%#20 of 97142
Hot Zone52.1%49–55%#30 of 1071,193
Heist53.9%49–59%#19 of 107429
Brawl Arena50.6%43–58%#43 of 96160
Bounty44.7%41–48%#67 of 107747

Best maps for Sirius

Maps where Sirius's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Tread CarefullyHot Zone68.5%60–76%127
Double DeckerKnockout61.7%56–67%345
Please Remain StandingKnockout62.2%56–68%214
Super BeachBrawl Ball59.5%55–63%578
Triple DribbleBrawl Ball · Ranked58.2%55–61%975
Raging OceanBrawl Hockey65.1%54–74%83

Weaker maps for Sirius

Maps where Sirius's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Safe ZoneHeist · Ranked28.6%18–42%49
Grass KnotBrawl Ball36.8%29–45%133
Ring of FireHot Zone · Ranked34.6%25–45%81
Shooting StarBounty · Ranked40.4%34–47%230

Draft notes for Sirius

  • Strongest mode in the data: Brawl Ball (#39 of 107 rated brawlers). Weakest: Bounty (#67 of 107).
  • In the current Ranked pool, Sirius does best on Triple Dribble (58.2%) and worst on Safe Zone (28.6%).

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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