Damage Dealer · Rare

Colt Stats

In 41,919 recent games across all tracked 3v3 modes, Colt's team won 43.2% of the time (95% range 43–44%). Colt's strongest mode in this data is Heist. On the current Ranked maps, Colt does best on Bridge Too Far.

Data last updated .

See when Colt is the right pick

Opens a Ranked draft on Bridge Too Far (Heist), Colt's strongest current Ranked map in this data. Add bans and picks to see where Colt ranks.

Win rate
43.2%
Games
41,919
Best mode
Heist
Best Ranked map
Bridge Too Far

Colt's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Colt's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Heist49.6%48–51%#24 of 1076,959
Bounty47.5%46–49%#39 of 1074,735
Basket Brawl48.2%44–52%#38 of 97637
Gem Grab42.7%41–45%#79 of 1072,410
Brawl Ball41.2%40–42%#100 of 10717,872
Knockout39.9%39–41%#92 of 1077,675
Brawl Arena42.3%38–47%#65 of 96402
Hot Zone38.4%36–41%#88 of 1071,229

Best maps for Colt

Maps where Colt's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Bridge Too FarHeist · Ranked55%53–57%1,795
Grass KnotBrawl Ball55.8%50–61%287

Weaker maps for Colt

Maps where Colt's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Streets With No NameKnockout33.7%31–37%982
Please Remain StandingKnockout35.7%33–38%1,649
Super BeachBrawl Ball38.7%37–40%3,807
Triple DribbleBrawl Ball · Ranked38.8%37–40%3,532
Double DeckerKnockout39.2%37–41%2,786
Sunny SoccerBrawl Ball36.1%31–42%302

Draft notes for Colt

  • Strongest mode in the data: Heist (#24 of 107 rated brawlers). Weakest: Hot Zone (#88 of 107).
  • In the current Ranked pool, Colt does best on Bridge Too Far (55%) and worst on Parallel Plays (32.1%).
  • How BrawlPick's picker models Colt: long range, medium mobility, low durability — "Long-range high-DPS lane bully; squishy." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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