Damage Dealer · Mythic
Moe Stats
In 3,912 recent games across all tracked 3v3 modes, Moe's team won 55.9% of the time (95% range 54–57%). Moe's strongest mode in this data is Brawl Ball. On the current Ranked maps, Moe does best on Triple Dribble.
Data last updated .
Opens a Ranked draft on Triple Dribble (Brawl Ball), Moe's strongest current Ranked map in this data. Add bans and picks to see where Moe ranks.
- Win rate
- 55.9%
- Games
- 3,912
- Best mode
- Brawl Ball
- Best Ranked map
- Triple Dribble
Moe's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Moe's position among all rated brawlers in that mode.
Best maps for Moe
Maps where Moe's win rate is above 50% even at the low end of its 95% range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Cabin FeverBrawl Hockey | 77.1% | 63–87% | #3 of 84 | 48 |
| Pump It UpBrawl Ball | 62.2% | 59–65% | #21 of 107 | 871 |
| Triple DribbleBrawl Ball · Ranked | 59.5% | 56–63% | #29 of 107 | 677 |
| Super BeachBrawl Ball | 59% | 55–63% | #27 of 107 | 515 |
| Please Remain StandingKnockout | 63.3% | 55–71% | #25 of 107 | 128 |
| Double DeckerKnockout | 61.1% | 54–68% | #27 of 107 | 172 |
Weaker maps for Moe
Maps where Moe's win rate is below 50% even at the high end of its range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Parallel PlaysHot Zone · Ranked | 28.1% | 16–45% | #75 of 76 | 32 |
| Sneaky FieldsBrawl Ball · Ranked | 39% | 30–49% | #66 of 89 | 95 |
| Shooting StarBounty · Ranked | 32.4% | 19–49% | #101 of 105 | 34 |
Draft notes for Moe
- Strongest mode in the data: Brawl Ball (#22 of 107 rated brawlers). Weakest: Heist (#85 of 107).
- In the current Ranked pool, Moe does best on Triple Dribble (59.5%) and worst on Parallel Plays (28.1%).
- How BrawlPick's picker models Moe: medium range, high mobility, medium durability — "Drill mobility burst objective threat." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
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