Damage Dealer · Mythic

Moe Stats

In 3,912 recent games across all tracked 3v3 modes, Moe's team won 55.9% of the time (95% range 54–57%). Moe's strongest mode in this data is Brawl Ball. On the current Ranked maps, Moe does best on Triple Dribble.

Data last updated .

See when Moe is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), Moe's strongest current Ranked map in this data. Add bans and picks to see where Moe ranks.

Win rate
55.9%
Games
3,912
Best mode
Brawl Ball
Best Ranked map
Triple Dribble

Moe's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Moe's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball58.4%56–60%#22 of 1072,467
Knockout58.6%54–63%#16 of 107466
Gem Grab51%47–55%#47 of 107522
Hot Zone46.5%40–53%#77 of 107200
Bounty40.5%32–50%#89 of 107116
Heist40%31–50%#85 of 107100

Best maps for Moe

Maps where Moe's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Cabin FeverBrawl Hockey77.1%63–87%48
Pump It UpBrawl Ball62.2%59–65%871
Triple DribbleBrawl Ball · Ranked59.5%56–63%677
Super BeachBrawl Ball59%55–63%515
Please Remain StandingKnockout63.3%55–71%128
Double DeckerKnockout61.1%54–68%172

Weaker maps for Moe

Maps where Moe's win rate is below 50% even at the high end of its range.

MapWin rate95% rangeGames
Parallel PlaysHot Zone · Ranked28.1%16–45%32
Sneaky FieldsBrawl Ball · Ranked39%30–49%95
Shooting StarBounty · Ranked32.4%19–49%34

Draft notes for Moe

  • Strongest mode in the data: Brawl Ball (#22 of 107 rated brawlers). Weakest: Heist (#85 of 107).
  • In the current Ranked pool, Moe does best on Triple Dribble (59.5%) and worst on Parallel Plays (28.1%).
  • How BrawlPick's picker models Moe: medium range, high mobility, medium durability — "Drill mobility burst objective threat." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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