Damage Dealer · Mythic

R-T Stats

In 2,343 recent games across all tracked 3v3 modes, R-T's team won 57.2% of the time (95% range 55–59%). R-T's strongest mode in this data is Brawl Ball. On the current Ranked maps, R-T does best on Triple Dribble.

Data last updated .

See when R-T is the right pick

Opens a Ranked draft on Triple Dribble (Brawl Ball), R-T's strongest current Ranked map in this data. Add bans and picks to see where R-T ranks.

Win rate
57.2%
Games
2,343
Best mode
Brawl Ball
Best Ranked map
Triple Dribble

R-T's win rate by game mode

Across every map of each mode, ordered by the low end of the 95% range. "Rank" is R-T's position among all rated brawlers in that mode.

ModeWin rate95% rangeRankGames
Brawl Ball61%58–64%#18 of 107843
Knockout57.3%53–61%#21 of 107546
Hot Zone56.6%51–62%#13 of 107357
Gem Grab56.6%49–64%#33 of 107159
Heist52.8%45–60%#37 of 107161
Bounty51.2%44–58%#50 of 107207

Best maps for R-T

Maps where R-T's win rate is above 50% even at the low end of its 95% range.

MapWin rate95% rangeGames
Time FliesWipeout91.7%78–97%36
Pump It UpBrawl Ball64.7%59–70%289
Tread CarefullyHot Zone70.6%57–81%51
Please Remain StandingKnockout64.8%56–73%125
Super BeachBrawl Ball59.6%53–66%208
Double DeckerKnockout59.5%53–66%210

Draft notes for R-T

  • Strongest mode in the data: Brawl Ball (#18 of 107 rated brawlers). Weakest: Bounty (#50 of 107).
  • In the current Ranked pool, R-T does best on Triple Dribble (58.9%) and worst on Dry Season (45.5%).
  • How BrawlPick's picker models R-T: long range, medium mobility, medium durability — "Mark-and-split long-range control." These are hand-reviewed traits the picker combines with the data above, not measurements.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

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